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Programming Dynamic Character Animation (With CD-ROM) (Advances in Computer Graphics and Game Development Series)


Programming Dynamic Character Animation (With CD-ROM) (Advances in Computer Graphics and Game Development Series)
zoom imageProgramming Dynamic Character Animation (With CD-ROM) (Advances in Computer Graphics and Game Development Series) 

Programming Dynamic Character Animation (With CD-ROM) (Advances in Computer Graphics and Game Development Series)


Programming Dynamic Character Animation (With CD-ROM) (Advances in Computer Graphics and Game Development Series)
Price $49.95
Sale Price  $1.12

This book focuses on the programming needed to create and animate 3D models, and render them using Direct3D or OpenGL hardware acceleration. The book and accompanying CD-ROM describe the full path, starting with source code for a rendering engine and animator. The engine can be used to render any 3D environment and characters for any game genre. Most applications using this rendering engine are automatically compatible with Direct3D, Open GL, and future API plug-ins. The book includes a thorough discussion of quaternions, key frame animation, and modeling techniques. The source code is written in C/C++.

KEY FEATURES
* Discusses a skeletal animation system
* Teaches how to build and skin a robotic humanoid model with MilkShape 3D and PaintShopPro
* Describes the entire mathematical path; from a single point in 3D, to complex quaternions
* Describes miscellaneous programming tricks and tools
* Companion CD-ROM includes algorithms, software, and source code to create the rendering engine, the animator, and perform simulations from the examples in the book

The CD-ROM accompanying the book contains all of the software, algorithms, figures, and source code (in ANSI C or C++ compliant) to complete the projects;

* All files needed for the rendering engine
* All files needed for the animation engine
* All files for the OpenGL, and DirectX API wrappers
* MilkShape 3D
* PaintShopPro 7 (trial version)
* Color images from the book

SYSTEM REQUIREMENTS PC; Microsoft™ Windows 98 or higher; 32MB RAM; Voodoo3, 3D accelerator or better; OpenGL 1.2 and DirectX 8 support provided; the projects can be compiled with Microsoft Visual C/C++ 6.0.

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