www.ComputerGamesFunStore.com | List of Products http://www.computergamesfunstore.com/ Current product information from www.ComputerGamesFunStore.com en-US Copyright 2019 ComputerGamesFunStore.com Tue, 16 Jul 2019 17:30:49 -0500 Mighty Math Number Heroes and Calculating Crew Computer Game http://www.computergamesfunstore.com/mighty-math-number-heroes-and-calculating-crew-computer-game.html 3rd thru 6th graders will have a blast with Number Heroes while they strengthen math skills & build math confidence.Exciting activities teach multiplication and division, plane geometry, fractions, graphs and charts, probability & more.Fraction Man uses fireworks & fractions become clear. Kids make their own fraction fireworks or answer questions beginning with basic fractions, comparing fractions, equivalent fractions & converting decimals to fractions. Students read graphs & charts, predict outcome & determine probability while making action figures. They test their hypothesis with the probability machine.Geobot challenges students to think geometrically. Kids build geometric shapes & designs while learning perimeter, area, congruence, similarity, symmetry, rotation & tessellations. Understanding is easy when you can visualize the concepts.Quizzo Challenge is a galactic game show. Kids compete against wacky contestants or friends, solving addition, subtraction, multiplication, division, analogy, shape identification, sorting & sequencing problems.Kids also have a blast with the Calculating Crew. Exciting activities teach multiplication & division of whole numbers & decimals, number line concepts, 3D solids, properties, money transactions & more.Captain Nick Knack is a supertrader. Citizens of Planet Havarti depend on him for supplies. Kids help Nick distribute cargo while they master multiplication & division. Visuals help kids understand. Kids explore Nautical Number Line with Wanda Wavelet searching for hidden treasure while they estimate, round, add, subtract & multiply numbers including whole numbers, fractions & decimals. 2 player option lets kids play with a friend.Kids love the Superhero Store. Learning about money is fun as kids help the superheroes buy the items they need. Children compute total costs, accept payment & make change. And, Dr. Gee does shape-shifting experiments. Students work with solids in 2 and 3 dimensions. http://www.computergamesfunstore.com/mighty-math-number-heroes-and-calculating-crew-computer-game.html Collection 5 (12) Computer Games Math/Language (ages 8-12) http://www.computergamesfunstore.com/collection-5-12-computer-games-math-language-ages-8-12.html Collection 5 (12) Computer Games Math/Language (ages 8-12) http://www.computergamesfunstore.com/collection-5-12-computer-games-math-language-ages-8-12.html Computer Game (Andrea Marchesini Mix) http://www.computergamesfunstore.com/computer-game-andrea-marchesini-mix.html Computer Game (Andrea Marchesini Mix) http://www.computergamesfunstore.com/computer-game-andrea-marchesini-mix.html Computer Says, No! Episode V: Video Game-Senpai Challenges Last http://www.computergamesfunstore.com/computer-says-no-episode-v-video-game-senpai-challenges-last.html Computer Says, No! Episode V: Video Game-Senpai Challenges Last http://www.computergamesfunstore.com/computer-says-no-episode-v-video-game-senpai-challenges-last.html Computer Games: Space Race http://www.computergamesfunstore.com/computer-games-space-race.html Named after the Ultravox song "My Sex," this New Zealand/Australian-based new wave rock band had hits with the singles "Computer Games" and "Space Race." This CD contains the band's second and third albums, both originally released by Epic in 1980. http://www.computergamesfunstore.com/computer-games-space-race.html The Animator's Survival Kit, Expanded Edition: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators http://www.computergamesfunstore.com/the-animator-s-survival-kit-expanded-edition-a-manual-of-methods-principles-and-formulas-for-classical-computer-games-stop-motion-and-internet-animators.html <DIV>The definitive book on animation, from the Academy Award-winning animator behind <I>Who Framed Roger Rabbit?</I><BR><BR>Animation is one of the hottest areas of filmmaking today--and the master animator who bridges the old generation and the new is Richard Williams. During hisfifty years in the business, Williams has been one of the true innovators, winning three Academy Awards and serving as the link between Disney's golden age of animation by hand and the new computer animation exemplified by <I>Toy Story</I>. <BR><BR>Perhaps even more important, though, has been his dedication in passing along his knowledge to a new generation of animators so that they in turn could push the medium in new directions. In this book, based on his sold-out master classes in the United States and across Europe, Williams provides the underlying principles of animation that every animator--from beginner to expert, classic animator to computer animation whiz --needs. Urging his readers to "invent but be believable," he illustrates his points with hundreds of drawings, distilling the secrets of the masters into a working system in order to create a book that will become the standard work on all forms of animation for professionals, students, and fans.<BR></DIV> http://www.computergamesfunstore.com/the-animator-s-survival-kit-expanded-edition-a-manual-of-methods-principles-and-formulas-for-classical-computer-games-stop-motion-and-internet-animators.html Warrantech 1-Year DOP Warranty for Computer and Game Software - Under $50.00 http://www.computergamesfunstore.com/warrantech-1-year-dop-warranty-for-computer-and-game-software-under-50.html Under $50.00Service location: carry-inMust be purchased at the same time and on the same sales receipt as the covered software product http://www.computergamesfunstore.com/warrantech-1-year-dop-warranty-for-computer-and-game-software-under-50.html Garry Kitchen's Gamemaker the Computer Game Disign Kit for Apple Ii http://www.computergamesfunstore.com/garry-kitchen-s-gamemaker-the-computer-game-disign-kit-for-apple-ii.html Garry Kitchen's Gamemaker the Computer Game Disign Kit for Apple II. http://www.computergamesfunstore.com/garry-kitchen-s-gamemaker-the-computer-game-disign-kit-for-apple-ii.html Drawing and Painting the Undead: Create Gruesome Ghouls for Graphic Novels, Computer Games, and Animation (Barron's Educational) http://www.computergamesfunstore.com/drawing-and-painting-the-undead-create-gruesome-ghouls-for-graphic-novels-computer-games-and-animation-barron-s-educational.html Graphic artists who can create convincing, scary images of monsters are always in demand for graphic novels, comic books, and computer games. Here's the book that shows how to concoct these visions of horror! Every technique that artists need to create a terrifying painted purgatory is presented in this how-to manual, as author Keith Thompson instructs on the creation of zombies, ghouls, assassins from alien planets, and many more hideous specters. He starts by focusing on the basics of human anatomy, instructing on techniques for rendering skeletons, organs, and muscles, and then demonstrates imaginative ways of distorting these features, turning the bodies morbid, making them menacing or just plain ugly, giving them an aura of decay. He offers examples and inspiration for artists on creating-- <BR> <LI> The Walking Dead <LI> Ethereal Ghostly Apparitions <LI> Shambling Zombies <LI> Yakshini Spirits of the Himalayas <LI> Vetala, a Spirit that Inhabits Corpses in Cemeteries . . . and many more <BR> Thompson also shows how to create different effects in a variety of media, using standard pencils and paints as well as computer software. He suggests sources for inspiration and tells how to get the most from any new visual idea, starting with a preliminary sketch and developing it into a dramatically finished monster. More than 300 full-color and genuinely scary illustrations. http://www.computergamesfunstore.com/drawing-and-painting-the-undead-create-gruesome-ghouls-for-graphic-novels-computer-games-and-animation-barron-s-educational.html Multiple Classic Computer MCC-216 BULK including C64, Atari 2600, Micro Sd Card, USB Power Supply and 155 C64 PD Games http://www.computergamesfunstore.com/multiple-classic-computer-mcc-216-bulk-including-c64-atari-2600-micro-sd-card-usb-power-supply-and-155-c64-pd-games.html This Multiple Classic Computer Platformletsdreams come true.The Classic Computer and Classic Arcade fans are waiting for a device which allows them to go back to the good and easy operation and experience classic games from the past.The reconfigurable and generic design will allow an easy switch between multiple different realizations and representations of classic computers. The MCC ships today with the Commodore C-64 and ATARI 2600 emulation including 155 free C64 PD-Games. The Commodore Amiga emulation will follow soon with a simple Software upgrade. Easy selection of platform, games and application software with enhanced human machine interface.Old Joystick interfaces allow the usage of classic input devices. A stereo/audio output allows the connection to each TV set, amplifier or computer monitor to explore enhanced sound. All this paired with the newest available hardware and new interface, like USB, micro SD-Card, S-Video, improve the picture quality and the openness of the systems.An internal memory enables the permanent storage of favorite games and applications, the menu overlay allows for easy selection of the application or game and the desired Classic Computer.This MCC-216 Bulk has everything you need to enjoy classic computing and retro games. Simply plug it into your TV or Computer Monitor, connect your PS-2 Keyboard and DB-9 Joystick and you are ready to go.Items included in shipment- Multiple Classic Computer (MCC) supports PAL and NTSC- Mini USB Power supply 110-240 V- Micro SD-card with C64 including 155 C64 PD games and ATARI 2600 core- User ManualTechnical Specification- Reconfigurable hardware core, including main CPU, graphic engine,sound engine and interfaces- Integrated SDR Memory 16 MBytes - Integrated non volatile memory 2MByte for different classic computer- Support of external keyboard and mouse (PS-2)- S-Video output- Stereo Audio Output- Micro SD-card interface for external programs http://www.computergamesfunstore.com/multiple-classic-computer-mcc-216-bulk-including-c64-atari-2600-micro-sd-card-usb-power-supply-and-155-c64-pd-games.html Careers in Focus: Computer and Video Game Design (Ferguson's Careers in Focus) http://www.computergamesfunstore.com/careers-in-focus-computer-and-video-game-design-ferguson-s-careers-in-focus.html Careers in Focus: Computer and Video Game Design (Ferguson's Careers in Focus) http://www.computergamesfunstore.com/careers-in-focus-computer-and-video-game-design-ferguson-s-careers-in-focus.html Laptop Computer in the Veld, Northern Tuli Game Reserve, Botswana Photographic Poster Print by Roger De La Harpe, 48x64 http://www.computergamesfunstore.com/laptop-computer-in-the-veld-northern-tuli-game-reserve-botswana-photographic-poster-print-by-roger-de-la-harpe-48x64.html <P> Laptop Computer in the Veld, Northern Tuli Game Reserve, Botswana is digitally printed on archival photographic paper resulting in vivid, pure color and exceptional detail that is suitable for any museum or gallery display. Finding that perfect piece to match your interest and style is easy and within your budget! http://www.computergamesfunstore.com/laptop-computer-in-the-veld-northern-tuli-game-reserve-botswana-photographic-poster-print-by-roger-de-la-harpe-48x64.html Game Audio Programming (Advances in Computer Graphics and Game Development Series) http://www.computergamesfunstore.com/game-audio-programming-advances-in-computer-graphics-and-game-development-series.html Game Audio Programming is a comprehensive guide to interactive audio programming for the Microsoft Windows platform. Written for C++ programmers implementing an audio system for an entertainment or multimedia title, this practical reference covers a wide range of topics relevant to todays audio programmers, including DirectX Audio, audio decompression libraries, hardware filters and effects, geometric representation of world data for effects, occlusion and obstruction, and more. In addition, a full-featured, documented, and internally commented game audio programming (GAP) library is referenced throughout the book to explain various concepts. The library is included on the companion CD-ROM and can be used as either a ready-to-use library for your own games or as reference code to help implement an audio system. <P>***Highlights*** <BR>* Covers the basic theory of sound, digital audio, modern hardware, and design theory. <BR>* Discusses both basic and advanced topics of DirectX audio, including DirectSound and DirectMusic. <BR>* Uses the foundation of a basic audio system, to illustrate how to create high-level audio systems, including script-driven sound templates. It also teaches readers how to build an interactive music system from the ground up. <BR>* Examines alternative file formats and the SDKs (Software Developers Kits) needed to access them, including the Windows Media SDK (for WMA and MP3 files), Ogg Vorbis, and the Windows Audio Compression Manager. Additionally, readers learn how to create custom file system loaders using the standard COM Istream interface. <BR>* Covers advanced 3D techniques, including a number of cutting-edge 3D audio-related topics and the use of hardware extensions such as EAX, ZoomFX, and MacroFX. <BR>* Discuss how to play redbook audio from a CD, and a variety of other general optimizations and strategies. <P>ON THE CD-ROM <BR>* The GAP library sample library source, samples, and reference documentation - James Boer <BR>* Disk 2 demo - Dolby <BR>* Ogg Vorbis SDK and an encoder for wave file conversions - Ogg Vorbis <BR>* Sensauras SDK with sample code, programs, libraries, etc.- Sensaura <BR>* Demo of a program for formatting C/C++ in a wide variety of styles - SourceStylerC++ <P>SYSTEM REQUIREMENTS <BR>A working knowledge of C++ and object-oriented programming principles, and a basic understanding of Windows programming. The samples and libraries were compiled with Microsoft Visual C++ 6.0, with Service Pack 5 installed. DirectX 9.0 is used for all DirectX-related applications. The samples were compiled on Windows 2000 and additionally tested on Windows 98, Windows ME, and Windows XP. The audio libraries developed require an installed DirectX-compatible sound card with working DirectX drivers. http://www.computergamesfunstore.com/game-audio-programming-advances-in-computer-graphics-and-game-development-series.html Computer and Video Game Law: Cases and Materials http://www.computergamesfunstore.com/computer-and-video-game-law-cases-and-materials.html Fun and games have become serious business as evidenced by the rapidly expanding, multi-billion dollar, global computer and video game industry. The relatively new entertainment medium has been growing exponentially and so, too, have its legal difficulties. This new casebook, with its problems and exercises, deals with all aspects of this fascinating phenomenon, including: Product History and Development, Intellectual Property, Commercial Exploitation, and Regulation. The cases guide the reader down a colorful path of disputes involving such familiar hardware names and game titles as: Magnavox, Gameboy, Nintendo, Playstation, Pong, Pacman, Space Invaders, Tetris, Tomb Raiders, Frogger, Galaxian, Asteroids, Donkey Kong, Pete Rose Baseball and Doom. The casebook is suitable as a primary text for both classes and seminars. http://www.computergamesfunstore.com/computer-and-video-game-law-cases-and-materials.html Laptop Computer in the Veld, Northern Tuli Game Reserve, Botswana Photographic Poster Print by Roger De La Harpe, 30x40 http://www.computergamesfunstore.com/laptop-computer-in-the-veld-northern-tuli-game-reserve-botswana-photographic-poster-print-by-roger-de-la-harpe-30x40.html <P> Laptop Computer in the Veld, Northern Tuli Game Reserve, Botswana is digitally printed on archival photographic paper resulting in vivid, pure color and exceptional detail that is suitable for any museum or gallery display. Finding that perfect piece to match your interest and style is easy and within your budget! http://www.computergamesfunstore.com/laptop-computer-in-the-veld-northern-tuli-game-reserve-botswana-photographic-poster-print-by-roger-de-la-harpe-30x40.html Game Art: The Graphic Art of Computer Games http://www.computergamesfunstore.com/game-art-the-graphic-art-of-computer-games.html Game Art: The Graphic Art of Computer Games http://www.computergamesfunstore.com/game-art-the-graphic-art-of-computer-games.html SET: The Computer Game http://www.computergamesfunstore.com/set-the-computer-game.html SET the Computer Game shares the game features of the world famous SET Game. The computer version offers up to ten players the opportunity to play together on one computer or solitaire or against the computer. http://www.computergamesfunstore.com/set-the-computer-game.html YPbPr Component to VGA Video Audio Converter Adapter 1080p for PS2 PS3 Xbox Xbox360 WII Game Cube Connected to Computer Monitor Projector http://www.computergamesfunstore.com/ypbpr-component-to-vga-video-audio-converter-adapter-1080p-for-ps2-ps3-xbox-xbox360-wii-game-cube-connected-to-computer-monitor-projector.html This is a high performance Ypbpr to VGA adapter. With 3.5mm and L-Audio-R audio in, Ypbpr and VGA video in, 3.5mm audio out, and VGA video out. It let you switch the video source between Ypbpr component and VGA, audio source between audio R/L and 3.5mm, to enable PS2, PS3, Xbox, Xbox360, WII, Game Cube, etc to be connected upto computer monitor, projector, or other display (as the image below). It supports the high definition output of 1080P (50Hz/60Hz).<p>Product Features: <br>3.5mm and L-Audio-R audio in, Ypbpr and VGA video in, 3.5mm audio out, VGA video out. <br>Switch the video source between Ypbpr component and VGA, audio source between audio R/L and 3.5mm. <br>Enable PS2, PS3, Xbox, Xbox360, WII, Game Cube, etc to be connected upto computer monitor, projector, or other display. <br>Support YPbPr component resolution: 480i, 576i, 480p, 576p, 720p, 1080i, 1080p (50Hz/60Hz). <br>Brightness, contrast, saturation, hue adjustable. <br>Support PC and Mac computer. <br>Indicator LED.With audio R/L cable, Ypbpr cable, AC adapter and user manual. <p>Specification: <br>Product Type: Ypbpr to VGA Converter. <br>Interface Type: 3.5mm and L-Audio-R audio in, Ypbpr and VGA video in, 3.5mm audio out, VGA video out. <br>Support YPbPr component resolution: 480i, 576i, 480p, 576p, 720p, 1080i, 1080p (50Hz/60Hz).Power Supply: DC 5V. <br>Dimension: 5" L x 3.7" W x 1.3" H (128 x 94 x 34 mm). <br>Weight: 9.7 oz (274 g). <br><p>Package included: <br>1 x Ypbpr to VGA Converter <br>1 x Ypbpr Cable <br>1 x Audio R/L Cable<br>1 x 5V AC Adapter <br>1 x User Manual <br> http://www.computergamesfunstore.com/ypbpr-component-to-vga-video-audio-converter-adapter-1080p-for-ps2-ps3-xbox-xbox360-wii-game-cube-connected-to-computer-monitor-projector.html Game Designer Computer games Dark T-Shirt by CafePress http://www.computergamesfunstore.com/game-designer-computer-games-dark-t-shirt-by-cafepress.html Look cool without breaking the bank. Our durable, high-quality, pre-shrunk 100% cotton t-shirt is what to wear when you want to go comfortably casual. Preshrunk, durable and guaranteed.5.6 oz. 100% cottonStandard fit Computer games Tee, TShirt, Shirt. About our Dark T-Shirt: Look cool without breaking the bank. Our durable, high-quality, pre-shrunk 100% cotton t-shirt is what to wear when you want to go comfortably casual. Preshrunk, durable and guaranteed.5.6 oz. 100% cotton. Standard fit.. http://www.computergamesfunstore.com/game-designer-computer-games-dark-t-shirt-by-cafepress.html Ancient Heli Taxi Computer Game http://www.computergamesfunstore.com/ancient-heli-taxi-computer-game.html IT IS YOUR JOB TO DELIVER PASSENGERS ALL OVER THE WORLD. MANEUVER THROUGH FOUR DIFFERENT ENVIRONMENTS DESSERT ARCTIC SAVANNAH AND STONE WHILE DELIVERING FARES AND EARNING MONEY TO UPGRADE YOUR CRAFT. 40 ROUTES. WINDOWS VISTA AND XP. FOR PC COMPUTERS ONLY CHOCKING HAZARD - CONTAINS SMALL PARTS - NOT FOR CHILDREN UNDER 3 http://www.computergamesfunstore.com/ancient-heli-taxi-computer-game.html Lego Land Lego Land Pc Cd Rom Computer Game http://www.computergamesfunstore.com/lego-land-lego-land-pc-cd-rom-computer-game.html KEEP YOUR VISITORS HAPPY BY BUILDING AND MANAGING YOUR OWN LEGO LAND. BE AS CREATIVE AS YOU WANT BUT MANAGE IT WELL. VISTA/XP/ME/08 COMPATIBLE FOR PC COMPUTERS ONLY CHOCKING HAZARD - CONTAINS SMALL PARTS - NOT FOR CHILDREN UNDER 3 http://www.computergamesfunstore.com/lego-land-lego-land-pc-cd-rom-computer-game.html Laptop Computer in the Veld, Northern Tuli Game Reserve, Botswana Giclee Poster Print by Roger De La Harpe, 24x18 http://www.computergamesfunstore.com/laptop-computer-in-the-veld-northern-tuli-game-reserve-botswana-giclee-poster-print-by-roger-de-la-harpe-24x18.html <P>Laptop Computer in the Veld, Northern Tuli Game Reserve, Botswana is a limited edition fine art giclee print, which uses a specialized printer to deliver a fine stream of ink onto archival paper. It results in museum-quality art of incredibly vivid color, depth and resolution that captures the essence of the artist's intent. You're sure to find that perfect piece to matches your style and buget from this collection of fine art prints. http://www.computergamesfunstore.com/laptop-computer-in-the-veld-northern-tuli-game-reserve-botswana-giclee-poster-print-by-roger-de-la-harpe-24x18.html To Serve And Command Windows Xp Compatible Cd Rom Computer Game http://www.computergamesfunstore.com/to-serve-and-command-windows-xp-compatible-cd-rom-computer-game.html FOR PC COMPUTERS ONLY CHOCKING HAZARD - CONTAINS SMALL PARTS - NOT FOR CHILDREN UNDER 3 http://www.computergamesfunstore.com/to-serve-and-command-windows-xp-compatible-cd-rom-computer-game.html Tanarus (PC) (Computer Game) http://www.computergamesfunstore.com/tanarus-pc-computer-game.html Sony Interactive move into PC and online gaming in one swift movement with an unmistakeable homage to Atari's Battlezone. Tanarus is specifically designed for team games on the internet - with each sides basic objective to eliminate opposing tanks and capture the enemy base.The game setup is a little more sophisticated than that, with players advised to take time to load their tanks with the best custom features. Each vehicle has a number of 'slots' taken up by weapons, shields, power units, radar devices etc. This gives further incentive for 'clans' to develop who use their tanks to perform different primary roles, though we imagine everyone will want to have the biggest guns.The battlefield is a sprawling urban environment with plenty of cover to lurk and ambush. To moderate the game tanks carry limited power, which must be topped up by generators or satellites stationed around the landscape. The game develops into a battle for these strategic points, allowing teams to step-stone their way across the battlefield, and preventing C&C style assaults early on in the game.Tanarus is viewed in 3D, with 3DFX available. The visuals are not exciting in comparison to some 3DFX work we've seen, but fast and smooth enough to make the game very playable. As the game is played online, patches and enhancements are automatically added when the player logs in. http://www.computergamesfunstore.com/tanarus-pc-computer-game.html COMPUTER GAME 12" SINGLE http://www.computergamesfunstore.com/computer-game-12-single.html COMPUTER GAME 12" SINGLE http://www.computergamesfunstore.com/computer-game-12-single.html Computer Games I http://www.computergamesfunstore.com/computer-games-i.html Computer Games I is the first volume in a two-part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analysis of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a brute force approach, to papers which will benefit readers trying to program their own games. Contributions include selections from the major players in the development of computer games: Claude Shannon, whose work still forms the foundation of most contemporary chess programs; Edward O. Thorpe, whose invention of the card counting methods caused Las Vegas casinos to change their blackjack rules; and Hans Berliner, whose work has been fundamental to the development of backgammon and chess games. Included in this volume; Backgammon Chess Checkers Scrabblee Computer Games II, the companion volume, covers the following games: Othello Go Go-Moku Bridge Dominoes Dama Poker Hearts Halma Qubic Push-Over Chemin-De-Fer David Levy, the editor of these volumes, is an International Chess Master. He is chairman of a company in England which specializes in programming strategy games. http://www.computergamesfunstore.com/computer-games-i.html No. 11 Downing Street: The Adventures of Ninja Nanny & Sherrloch Sheltie (PC) (Computer Game) http://www.computergamesfunstore.com/no.html "No. 11 Downing St. is an interactive novel for pre-tens and teenages. It narrates the adventures of Ninja Nanny, a mischievous cow in search of her heritage, and her companion Sherrlock Sheltie. The story leads to animated sequences that introduce a host of unusual fiends and foes as Baron von Moribund trails Ninja Nanny through San Francisco, London, and the Cotswolds. "No. 11 Downing St. uses sidebars to emphasize clues to the overall mystery of Ninja Nanny's heritage, give local color to a scene, or develop more richly the emerging relationship between the two main characters. The text contains hot-words and phrases that link to the DictioPedia which explains words, ideas, and settings. No. 11 Downing St. is full of double entendres and puns, as you would expect from a company that calls itself Silicon Alley. Graphics often resemble turn-of-the-century clip art. Clicking on various objects causes items to move and entertain the user. For example, clicking on the bumper stop of a loading dock in chapter three revelas that it reads 'The truck stops here - H. Truman, Postmaster.' Looking up Truman in the DictioPedia indicates that he once went bankrupt and served heroically in Wolrd War I. One can see footage of the war and then see one of Tuman's most trying moments, firing General Douglas MacArthur during the Korean War. The user can also see MacArthur make his famous 'I shall return' speech. The installation program on the disc assumes the CD-ROM drive is on drive D. Otherwise, the user must copy the installation program, edit it, and change the properties of each icon to indicate the proper path for the files...Those who appreciate the humor of Monty Python will love this product." http://www.computergamesfunstore.com/no.html 50 Manga Babes to Draw and Paint: Create Cutting Edge Manga Figures for Comic Books, Computer Games, and Graphic Novels (Barron's Educational) http://www.computergamesfunstore.com/50-manga-babes-to-draw-and-paint-create-cutting-edge-manga-figures-for-comic-books-computer-games-and-graphic-novels-barron-s-educational.html Cartoonists, art students, anime artists, and computer game designers will find inspiration for creating fantastic female characters in this heavily illustrated book. The author begins with several basic but alluring babes to get readers started--Schoolgirl, Princess, Geisha, Cat Girl, French Maid, Gothic, and others. He presents each of them in a full-page, fully rendered illustration, accompanied by working sketches, character sheets, and detailed technical instruction on how to recreate the design. He explains all techniques for both traditional and digital media, from creating black-and-white line art to adding color and screen-tone effects. Students will also find advice on creating a useful work space for themselves, choosing and using their tools and materials, developing drawing and painting techniques, working digitally, and learning to render correct proportions, scale, skin tone, and foreshortening in figure drawing. Here are femmes fatales, bookish maidens, punk and hip-hop babes, and even grandma and teacher types. More than 300 full-color, highly instructive, often provocative illustrations. http://www.computergamesfunstore.com/50-manga-babes-to-draw-and-paint-create-cutting-edge-manga-figures-for-comic-books-computer-games-and-graphic-novels-barron-s-educational.html Kong/Pong from the Forthcoming Computer Games Album http://www.computergamesfunstore.com/kong-pong-from-the-forthcoming-computer-games-album.html Kong/Pong from the Forthcoming Computer Games Album http://www.computergamesfunstore.com/kong-pong-from-the-forthcoming-computer-games-album.html Mathematics for 3D Game Programming and Computer Graphics, Second Edition http://www.computergamesfunstore.com/mathematics-for-3d-game-programming-and-computer-graphics-second-edition.html This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series. <P>Key Features <BR>* Includes four new chapters: the graphics pipeline, the stencil shadow rendering technique, curves & surfaces, and numerical methods <BR>* Concentrates on key mathematical topics for programming 3D game engines <BR>* Discusses applications in the context of the OpenGL architecture due to its cross-platform nature and long-standing industry acceptance. Sample rendering code is presented using ARB vertex programs and fragment programs <BR>* Selected topics include quaternions, homogeneous coordinates, ray tracing, bump mapping, portal systems, polygonal techniques, shadows, and physics <BR>* Includes exercise sets for use as a textbook <P>New to This Edition <BR>The following are selected revisions in the second edition: <BR>* A new preliminary chapter that provides a review of the 3D rendering pipeline <BR>* A new chapter containing an advanced discussion of the stencil shadow rendering technique <BR>* A new chapter covering various numerical methods pertinent to 3D graphics programming, including numerical solutions to linear systems, numerical eigenvalue determination, and numerical integration <BR>* A new chapter covering curves and surfaces, including Bzier curves and B-splines <BR>* New discussions of texture filtering, mipmapping, and infinite projection matrices <BR>* Updated lighting method implementations and collision detection techniques <BR>* Additional exercises in all chapters http://www.computergamesfunstore.com/mathematics-for-3d-game-programming-and-computer-graphics-second-edition.html Programming Dynamic Character Animation (With CD-ROM) (Advances in Computer Graphics and Game Development Series) http://www.computergamesfunstore.com/programming-dynamic-character-animation-with-cd-rom-advances-in-computer-graphics-and-game-development-series.html This book focuses on the programming needed to create and animate 3D models, and render them using Direct3D or OpenGL hardware acceleration. The book and accompanying CD-ROM describe the full path, starting with source code for a rendering engine and animator. The engine can be used to render any 3D environment and characters for any game genre. Most applications using this rendering engine are automatically compatible with Direct3D, Open GL, and future API plug-ins. The book includes a thorough discussion of quaternions, key frame animation, and modeling techniques. The source code is written in C/C++. <P>KEY FEATURES <br>* Discusses a skeletal animation system <br>* Teaches how to build and skin a robotic humanoid model with MilkShape 3D and PaintShopPro <br>* Describes the entire mathematical path; from a single point in 3D, to complex quaternions <br>* Describes miscellaneous programming tricks and tools <br>* Companion CD-ROM includes algorithms, software, and source code to create the rendering engine, the animator, and perform simulations from the examples in the book <P>The CD-ROM accompanying the book contains all of the software, algorithms, figures, and source code (in ANSI C or C++ compliant) to complete the projects; <P>* All files needed for the rendering engine <br>* All files needed for the animation engine <br>* All files for the OpenGL, and DirectX API wrappers <br>* MilkShape 3D <br>* PaintShopPro 7 (trial version) <br>* Color images from the book <P>SYSTEM REQUIREMENTS PC; Microsoft Windows 98 or higher; 32MB RAM; Voodoo3, 3D accelerator or better; OpenGL 1.2 and DirectX 8 support provided; the projects can be compiled with Microsoft Visual C/C++ 6.0. http://www.computergamesfunstore.com/programming-dynamic-character-animation-with-cd-rom-advances-in-computer-graphics-and-game-development-series.html Space Time Play: Computer Games, Architecture and Urbanism: The Next Level http://www.computergamesfunstore.com/space-time-play-computer-games-architecture-and-urbanism-the-next-level.html <P>Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications (such as GPS cell phones, etc.) the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another? Space Time Play presents the following themes: the superimposition of computer games on real spaces and convergences of real and imaginary playspaces; computer and video games as practical planning instruments. With articles by Espen Aarseth, Ernest Adams, Richard A. Bartle, Ian Bogost, Gerhard M. Buurman, Edward Castranova, Kees Christiaanse, Drew Davidson, James Der Derian, Noah Falstein, Stephen Graham, Ludger Hovestadt, Henry Jenkins, Heather Kelley, James Korris, Julian Kcklich, Frank Lantz, Lev Manovich, Jane McGonigal, William J. Mitchell, Kas Oosterhuis, Katie Salen, Mark Wigley, and others.</P> http://www.computergamesfunstore.com/space-time-play-computer-games-architecture-and-urbanism-the-next-level.html POWER POKER http://www.computergamesfunstore.com/power-poker.html CD-ROM VIDEO GAME. WINDOWS VERSION. POWER POKER MADE BY ELECTRONIC ARTS. FOR COMPUTER PC. 2001 VERSION FOR WINDOWS. HARD GAME TO FIND. ALL-TIME CLASSIC. A MUST BUY.Product DescriptionDespite being the most widely played card game in the world there has never been a complete Poker playing and tutorial product for the PC. Power Poker is easy to play making it ideal for a quick casual hand of Poker. But if you want to hone your skills to a professional level, Power Poker is your ace in the hole. The casino tested teaching methods include "on the fly" hand analysis for "what if" calculations, weighted Hand Strengths for tracking hand probabilities over time, and historical standings chart that shows how well you have applied your new found expertise! Seven year in development Power Poker combines unprecedented poker-playing artificial intelligence with multimedia capabilities. http://www.computergamesfunstore.com/power-poker.html Programming Believable Characters For Computer Games (Game Development Series) http://www.computergamesfunstore.com/programming-believable-characters-for-computer-games-game-development-series.html Computer games have evolved from simple, little programs to major Hollywood- type productions. And todays player expectations have kept pace with this evolutionthey expect truly believable gaming environments with complex stories, characters, and action. To achieve this quality, developers need to incorporate the most cutting-edge tools and techniques available. Programming Believable <P>Characters for Computer Games is written to provide such a resource. It takes current research in artificial intelligence and games and presents both the concepts and architectures through practical programming examples. The book focuses on the higher-level AI needed to develop interesting and believable, non-player characters that can learn and express emotions. With an emphasis on pathfinding, decision trees, finite-state machines, rule-based systems, and goal-oriented action planning, it addresses the current topics in game development. <P>Throughout the book, programmers work through the step-by-step creation of a 3D animated autonomous character. Each chapter covers the theory of the topic and then applies it through practical, hands-on exercises. The creation process works from design, modeling, and animation to the development of the artificial brain, which includes techniques for learning, socializing, communicating, navigating, and adapting to its environment. This is a comprehensive resource that brings current games research into the hands of programmers. <P>Highlights: <BR>* Provides practical instruction, software, and source code for the development of a fully functioning character in a 3D environment <BR>* Covers all the major areas of a non-player character development, including meshes and skins, inverse kinematics, human interaction, and traditional and experimental AI procedures <BR>* Details new behavioral aspects of non-player characters, including the psychological aspects of games theory, emotional computing, and agent architectures <P>On the CD! <BR>* IMAGE FILES - All the images from the book <BR>* CHAPTER FILES - Sample code, listings, and exercise data <BR>* SHAREWARE (WIN) - Milkshape: A 3D modeling and animation package; Netica: An API for programming in Bayesian networks; SWI-Prolog - A PROLOG Programming environment and APIs <BR>* APOCALYX 3D GAME ENGINE - Open source game engine used throughout the book <P>SYSTEM REQUIREMENTS <BR>Win Intel Pentium processor (required); Pentium III, Pentium IV or multiprocessor system recommended. WIN 98 (32 MB RAM) or WIN XP or equivalent or later (64 MB RAM) 500 MB+ of available harddisk space, sound card (recommended); 16-bit video card (required); 24-bit or greater video display card (recommended). http://www.computergamesfunstore.com/programming-believable-characters-for-computer-games-game-development-series.html USB Double Dual Shock Joypad Game & Computer Controller - Cyanine & Black http://www.computergamesfunstore.com/usb-double-dual-shock-joypad-game-computer-controller-cyanine-black.html This USB double shock controller has a dual shock function that really let's you feel the action. Its ergonomically shaped design provides long lasting comfort and control during game play. It supports a USB interface with a USB cable attached to both controller's making it ideal for two players! http://www.computergamesfunstore.com/usb-double-dual-shock-joypad-game-computer-controller-cyanine-black.html How to Create Adventure Games (Computer Awareness First Books) http://www.computergamesfunstore.com/how-to-create-adventure-games-computer-awareness-first-books.html Provides instructions for writing a computer program for an adventure game using BASIC. http://www.computergamesfunstore.com/how-to-create-adventure-games-computer-awareness-first-books.html Laptop Computer in the Veld, Northern Tuli Game Reserve, Botswana Giclee Poster Print by Roger De La Harpe, 40x30 http://www.computergamesfunstore.com/laptop-computer-in-the-veld-northern-tuli-game-reserve-botswana-giclee-poster-print-by-roger-de-la-harpe-40x30.html <P>Laptop Computer in the Veld, Northern Tuli Game Reserve, Botswana is a limited edition fine art giclee print, which uses a specialized printer to deliver a fine stream of ink onto archival paper. It results in museum-quality art of incredibly vivid color, depth and resolution that captures the essence of the artist's intent. You're sure to find that perfect piece to matches your style and buget from this collection of fine art prints. http://www.computergamesfunstore.com/laptop-computer-in-the-veld-northern-tuli-game-reserve-botswana-giclee-poster-print-by-roger-de-la-harpe-40x30.html How Computer Games Help Children Learn http://www.computergamesfunstore.com/how-computer-games-help-children-learn.html <div><div><div>This book looks at how particular video and computer games--such as <i>Digital Zoo</i>, <i>The Pandora Project</i>, <i>SodaConstructor, </i>and more--can helpteach our children and students to think like doctors, lawyers, engineers, urban planners, journalists, and other professionals. In the process, new "smart games" willgive them the knowledge and skills they need to succeed in a changing world.</div></div></div> http://www.computergamesfunstore.com/how-computer-games-help-children-learn.html Nick Jr. Wonder Pets MING-MING Plush Duck w Computer Game - Toys"R"Us Exclusive (2008) http://www.computergamesfunstore.com/nick-jr.html Nick Jr. Wonder Pets MING-MING Plush Duck w Computer Game - Toys"R"Us Exclusive (2008) http://www.computergamesfunstore.com/nick-jr.html Gender Inclusive Game Design: Expanding The Market (Advances in Computer Graphics and Game Development Series) http://www.computergamesfunstore.com/gender-inclusive-game-design-expanding-the-market-advances-in-computer-graphics-and-game-development-series.html Women and girls of today are more tech savvy than ever before and research shows that they currently make up over 52% of Internet users and 70% of casual online gamers. Why then, is the game industry still producing computer games that primarily target males ages 13-25? <P>With this tight focus, game developers are not only sharply limiting their possible total income, but they are losing sight of the bigger picture. The games industry is currently growing faster than the target market. To keep the industry strong and growing, game developers must start looking at expanding their market, which means designing titles that are accessible to the female audience. <P>Successful entertainment industries have sustained growth for decades because they have considered the diversity of their audiences. Todays blockbuster products, be it movies, recordings or books, are most often the ones with elements that directly appeal to many market sectors, while containing very few barriers to access for others. By understanding the issues and barriers connected to gender, the game industry can benefit from a similar growth strategy. <P>Gender Inclusive Game Design: Expanding the Market addresses issues that help designers and developers understand the real differences between how the genders approach and resolve conflicts, and what their entertainment criteria and responses are. It also explores the differences in reward systems, game play preferences, and avatar selection criteria, and how these issues all apply to game design, regardless of genre. By understanding these differences, designers can apply this knowledge to the traditional genres that make up the contemporary computer game industry and begin tapping the future market. Perhaps the real question developers need to be asking themselves is, "but what if the player is female?" <P>KEY FEATURES <BR>* Provides guidelines for designing games that reach a larger market without compromising quality <BR>* Includes useful insights into gender factors in game development and how they can be addressed <BR>* Details the differences between male and female entertainment criteria and reward systems, which can apply to a variety of technology and entertainment fields <BR>* Adds vitality and diversity to the gaming industry http://www.computergamesfunstore.com/gender-inclusive-game-design-expanding-the-market-advances-in-computer-graphics-and-game-development-series.html Original Game Computer Desk with Two Mouzpads http://www.computergamesfunstore.com/original-game-computer-desk-with-two-mouzpads.html "Original gamers desk is the sturdy one. It can support the weight of a 12 lbs. bouncing bowling ball without a problem. Attach one or two regular MouzPads, one to each ends, and you have a 26-1/4" long gaming platform for your keyboard or notebook. This one comes with two MouzPads. This lap-spanning platform is ideal for players who enjoy first person shooter or other high precision game play on their wide-screen, flat panel TV but need a super-sturdy platform for their super-heavy notebook. With the addition of the two MouzPad and their easy snap-on / snap-off feature, the Original is great for both wired and optical mice, making it a logical choice for the technology lover. The regular MouzPad for the Original is a 6" x 9" mousing attachment that extends the overall length of the Original by 3". The Original Gamers Desk also utilizes heat reducing ventilation channel design to ensure that you get the most out of your widescreen notebook without those troubling screen-freezes that require emergency shut-downs and restarts to resume game play. The gamers desk provides ample ventilation for your widescreen laptop." http://www.computergamesfunstore.com/original-game-computer-desk-with-two-mouzpads.html COMPUTER GAMES LP http://www.computergamesfunstore.com/computer-games-lp.html COMPUTER GAMES LP http://www.computergamesfunstore.com/computer-games-lp.html Going to War: Creating Computer War Games http://www.computergamesfunstore.com/going-to-war-creating-computer-war-games.html Do you want to learn how to create computer war games, but don't know how to get started or don't have any experience with game programming? "Going to War: Creating Computer War Games" shows you how to use the drag-and-drop game engine, Multimedia Fusion 2, to make your very own computer war games to play and share. After an introduction to the Multimedia Fusion 2 interface and the basics of how to use it, you'll get started on the game that you'll create throughout the course of the book. You'll begin by making your game map, using a system of hexagon tiles to create the terrain and the different units you want to include in your game such as soldiers and tanks. Then you'll learn how to set rules for player movement, different types of terrain, and combat. You'll even find more advanced techniques such as how to implement officers, fortifications, and even a simple monetary system in your games. The book even discusses how to track and find bugs in your games and how to create an editor that allows you to easily apply data you've already created to new games. Everything you need to build your own war games is included with the book, and by the time you've worked your way through it you'll have designed your very own working and playable war game. http://www.computergamesfunstore.com/going-to-war-creating-computer-war-games.html Dirt Bike Champ 3d Computer Game http://www.computergamesfunstore.com/dirt-bike-champ-3d-computer-game.html FOR PC COMPUTERS ONLY CHOCKING HAZARD - CONTAINS SMALL PARTS - NOT FOR CHILDREN UNDER 3 http://www.computergamesfunstore.com/dirt-bike-champ-3d-computer-game.html Laptop Computer in the Veld, Northern Tuli Game Reserve, Botswana Stretched Canvas Poster Print by Roger De La Harpe, 18x24 http://www.computergamesfunstore.com/laptop-computer-in-the-veld-northern-tuli-game-reserve-botswana-stretched-canvas-poster-print-by-roger-de-la-harpe-18x24.html <P>Decorate your home or office with high quality wall dcor. Laptop Computer in the Veld, Northern Tuli Game Reserve, Botswana is that perfect piece that matches your style, interests, and budget. http://www.computergamesfunstore.com/laptop-computer-in-the-veld-northern-tuli-game-reserve-botswana-stretched-canvas-poster-print-by-roger-de-la-harpe-18x24.html Crime Scene Investigation Computer Software Game http://www.computergamesfunstore.com/crime-scene-investigation-computer-software-game.html SEARCH FOR THE TRUTH WITH THE ENTIRE CRIME SCENE INVESTIGATION TEAM. ARMED WITH HIGH POWERED FORENSIC EQUIPMENT, DELVE DEEP INTO THE MYSTERIES OF FIVE BAFFLING CRIME SCENES TO REVEAL THE TRUTH. DON'T WATCH THE ACTION, LIVE IT. AGES 17+ VIOLENCE FOR PC COMPUTERS ONLY CHOCKING HAZARD - CONTAINS SMALL PARTS - NOT FOR CHILDREN UNDER 3 http://www.computergamesfunstore.com/crime-scene-investigation-computer-software-game.html X-Games X GAMES PROTECTIVE IPAD CASEWHITE (Computer / Notebook Cases & Bags) http://www.computergamesfunstore.com/x-games-x-games-protective-ipad-casewhite-computer-notebook-cases-bags.html X GAMES PROTECTIVE IPAD CASEWHITE. <li>Durable hard protection<li>Full access to controls and ports<li>Protects iPad from scratches, dust and damage<li>1-year warranty http://www.computergamesfunstore.com/x-games-x-games-protective-ipad-casewhite-computer-notebook-cases-bags.html Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences http://www.computergamesfunstore.com/learning-by-doing-a-comprehensive-guide-to-simulations-computer-games-and-pedagogy-in-e-learning-and-other-educational-experiences.html Designed for learning professionals and drawing on both game creators and instructional designers, <i>Learning by Doing</i> explains how to select, research, build, sell, deploy, and measure the right type of educational simulation for the right situation. It covers simple approaches that use basic or no technology through projects on the scale of computer games and flight simulators.The book role models content as well, written accessibly with humor, precision, interactivity, and lots of pictures. Many will also find it a useful tool to improve communication between themselves and their customers, employees, sponsors, and colleagues. As John Con, former chief learning officer of Dell Computers, suggests, Anyone who wants to lead or even succeed in our profession would do well to read this book. http://www.computergamesfunstore.com/learning-by-doing-a-comprehensive-guide-to-simulations-computer-games-and-pedagogy-in-e-learning-and-other-educational-experiences.html Algorithms and Networking for Computer Games http://www.computergamesfunstore.com/algorithms-and-networking-for-computer-games.html <i>Algorithms and Networking for Computer Games</i> is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer scientist. Combining algorithmic knowledge and game-related problems, the authors discuss all the common difficulties encountered in game programming. <p> The first part of the book tackles algorithmic problems by presenting how they can be solved practically. As well as "classical" topics such as random numbers, tournaments and game trees, the authors focus on how to find a path in, create the terrain of, and make decisions in the game world. Part two introduces networking related problems in computer games and focuses on three key questions: how to hide the inherent communication delay, how to utilize limited network resources, and how to cope with cheating. <p> <i>Algorithms and Networking for Computer Games</i> provides a comprehensive resource that offers deeper algorithmic insight into game programming and explains game-specific network considerations. Read on for... <ul> <li>Algorithmic solutions in pseudo code format, which not only emphasizes the idea behind the solution, but also can easily be written into the programming language of your choice. <li>A section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets and probabilistic reasoning. <li>In-depth treatment of network communication including dead reckoning, local perception filters and cheating prevention. <li>51 ready-to-use algorithms and 178 illustrative exercises. </ul> <p> <i>Algorithms and Networking for Computer Games</i> is a must-read text for advanced undergraduate and graduate students on computer game-related courses, postgraduate researchers in game-related topics, and game developers interested in new approaches and the theoretical background to games. http://www.computergamesfunstore.com/algorithms-and-networking-for-computer-games.html Clue Finders 5th Grade Educational Computer Game http://www.computergamesfunstore.com/clue-finders-5th-grade-educational-computer-game.html A sudden tsunami has shipwrecked the ClueFinders on a volcanic island and Owen and Leslie have disappeared! Explore and learn the secrets of the island's castaways to solve the mystery. Build reading, geography, history, math and science skills on this perilous journey across the island, under the sea and into the volcano! Then, mastermind a brilliant rescue before the volcano blows! Math: Multiplication, Division, Fractions, Geometry, Functions. Language Arts: Reading, Comprehension, Spelling, Vocabulary, Verb Tenses, Antonyms, Synonyms. Science: Physical Science, Life Science, Ecology, Environmental Awareness. Social Studies: U.S. Geography, Longitude & Latitude, U.S. & World History, Cultural Diversity. Problem Solving: Logic, Visual Reasoning, Critical Thinking. http://www.computergamesfunstore.com/clue-finders-5th-grade-educational-computer-game.html X-Games X GAMES OPTICAL CABLE MOUSE&PADRED (Computer / Keyboards & Mice) http://www.computergamesfunstore.com/x-games-x-games-optical-cable-mouse-padred-computer-keyboards-mice.html X GAMES OPTICAL CABLE MOUSE&PADRED. <li>Features a 1000dpi cable mouse for quick and precise movement<li>Ergonomically designed for either left or right handed users<li>Ultra-thin anti-skid matching mouse pad is optical/laser mouse compatible<li>USB receiver for true plug-and-play<li>PC and Mac compatible<li>Red<li>7 5/8" W x 1 5/8" H x 9" D<li>Includes extend charge USB cable http://www.computergamesfunstore.com/x-games-x-games-optical-cable-mouse-padred-computer-keyboards-mice.html 3D Glasses High Quality ProView (TM) Anaglyph for computer, games and DVDs http://www.computergamesfunstore.com/3d-glasses-high-quality-proview-tm-anaglyph-for-computer-games-and-dvds.html Plastic 3D Glasses ProView Professional Anaglyph 3D Glasses. Our more contemporary style for gamers and the like. Optical quality, cast acrylic lenses tinted to exacting color standards. Virtually eliminates ghost images and other annoying visual distortions. Lenses are a hybrid color cross between blue and cyan. Includes soft rubber nose and temple pads for extreme comfort and extended ware. Will not fit over most corrective glasses. Choose Pro-X Plastic 3D Glasses for viewing the recently released 3D movies on DVD and Blue Ray Disk like, Jonas Brothers: The 3-D Concert Experience, Hannah Montana 3D, Polar Express, Shrek 3D and Barbie 3D, Spy Kids 3D Game Over and The Adventures Of Shark Boy And Lava Girl. http://www.computergamesfunstore.com/3d-glasses-high-quality-proview-tm-anaglyph-for-computer-games-and-dvds.html Nick Jr's Wonder Pets Exclusive Plush Linny With Computer Game Download http://www.computergamesfunstore.com/nick-jr-s-wonder-pets-exclusive-plush-linny-with-computer-game-download.html Nick Jr's Wonder Pets Exclusive Plush Linny With Computer Game Download http://www.computergamesfunstore.com/nick-jr-s-wonder-pets-exclusive-plush-linny-with-computer-game-download.html Laptop Computer in the Veld, Northern Tuli Game Reserve, Botswana Premium Photographic Poster Print by Roger De La Harpe, 24x18 http://www.computergamesfunstore.com/laptop-computer-in-the-veld-northern-tuli-game-reserve-botswana-premium-photographic-poster-print-by-roger-de-la-harpe-24x18.html <P> Laptop Computer in the Veld, Northern Tuli Game Reserve, Botswana is digitally printed on archival photographic paper resulting in vivid, pure color and exceptional detail that is suitable for any museum or gallery display. Finding that perfect piece to match your interest and style is easy and within your budget! http://www.computergamesfunstore.com/laptop-computer-in-the-veld-northern-tuli-game-reserve-botswana-premium-photographic-poster-print-by-roger-de-la-harpe-24x18.html PLAYNC 60-DAY GAME TIME CARD (COMPUTER ACCESSORIES) http://www.computergamesfunstore.com/plaync-60-day-game-time-card-computer-accessories.html 60-days pre-paid game time card. Requires the full game version of either City of Heroes Lineage Lineage II: The Chaotic Throne City of Villians or Auto Assault to play each game. Requires an Internet connection. An additional fee will be required once the game time card expires. All players are subject to the terms and conditions of each game they play.Format: COMPUTER ACCESSORIES Genre:PREPAID GAME CARDS Age:875646000253 UPC:875646000253 Manufacturer No:FG-XP-GTC60-025 http://www.computergamesfunstore.com/plaync-60-day-game-time-card-computer-accessories.html Chainz Relinked 2 Windows Xp Compatible Cd Rom Computer Game http://www.computergamesfunstore.com/chainz-relinked-2-windows-xp-compatible-cd-rom-computer-game.html ROTATE LINKS TO CREATE MATCHES OF 3 OR MORE OR USE THE 4-WAY LINK TO MAKE MATCHES AROUND CORNERS AND CLEAR THE BOARD. ADVANCE THROUGH 200 CHALLENGING LEVELS WITH 4 WAYS TO PLAY-CLASSIC MODE, ARCADE MODE, STRATEGY MODE AND PUZZLE MODE. FOR PC COMPUTERS ONLY CHOCKING HAZARD - CONTAINS SMALL PARTS - NOT FOR CHILDREN UNDER 3 http://www.computergamesfunstore.com/chainz-relinked-2-windows-xp-compatible-cd-rom-computer-game.html Adaptec AVC-1400 Gamebridge Console Video Game PC Connector / Capture Recorder / USB 2.0 Adapter for X-Box, XBox 360, Playstation 2 / 3 (PS2 / PS3), Wii to PC Computer: AVC-1400 (Retail) http://www.computergamesfunstore.com/usb-2.html Adaptec AVC-1400 Gamebridge Console Video Game PC Connector / Capture Recorder / USB 2.0 Adapter for X-Box, XBox 360, Playstation 2 / 3 (PS2 / PS3), Wii to PC Computer: AVC-1400 (Retail) http://www.computergamesfunstore.com/usb-2.html Invent Your Own Computer Games With Python http://www.computergamesfunstore.com/invent-your-own-computer-games-with-python.html "Invent Your Own Computer Games with Python" is a book that teaches you how to program computer games in the Python programming language. Each chapter gives you the complete source code for a new game, and then teaches the programming concepts from the example. IYOCGwP was written to be understandable by 10 to 12 year olds, although it is great for anyone of any age who has never programmed before. It is a book to teach computer programming to non-programmers by making simple (but fun) games. *** IYOCGwP is published and distributed under the Creative Commons license. *** All the Money raised from the sale of this book supports the development of free software and documentation. *** http://www.computergamesfunstore.com/invent-your-own-computer-games-with-python.html c-jump Computer Programming Board Game http://www.computergamesfunstore.com/c-jump-computer-programming-board-game.html Discover fundamentals of computer programming by playing a board game! This game eliminates intimidation of many kids and their parents, bored by the mention of "computer programming", often associated with visions of geeky guys glued to their computers. c-jump reveals simple programming terms in a cool way! By moving around the board , entering loops, branching under conditional and switch statements, the players gain physical experience of a complete program. http://www.computergamesfunstore.com/c-jump-computer-programming-board-game.html QUAKE PLAYER PARKING computer game video sign http://www.computergamesfunstore.com/quake-player-parking-computer-game-video-sign.html QUAKE PLAYER PARKING ONLY SIGN. A BRAND NEW sign!! Made of thick aluminum and tough vinyl lettering and graphics. This sign is 12in. wide and 18in. tall - the same size as official signs. This is a novelty sign made like an official sign. Can be used outdoors or displayed indoors. Comes with two holes pre-punched for easy mounting, corners are rounded. Buyer to pay $7.00 shipping anywhere in the USA, others contact seller for your shipping costs. Certified checks, money orders, personal checks, and cash (USD) accepted. http://www.computergamesfunstore.com/quake-player-parking-computer-game-video-sign.html USB Double Dual Shock Joypad Game & Computer Controller - Blue & Black http://www.computergamesfunstore.com/usb-double-dual-shock-joypad-game-computer-controller-blue-black.html This USB double shock controller has a dual shock function that really let's you feel the action. Its ergonomically shaped design provides long lasting comfort and control during game play. It supports a USB interface with a USB cable attached to both controller's making it ideal for two players! http://www.computergamesfunstore.com/usb-double-dual-shock-joypad-game-computer-controller-blue-black.html Game Plan: Great Designs That Changed the Face of Computer Gaming http://www.computergamesfunstore.com/game-plan-great-designs-that-changed-the-face-of-computer-gaming.html Taking in ten works of gaming genius from video gaming's brief, rich history, Game Plan explores how these pivotal pieces of digital art evolved the industry. Conversations with creators and producers reveal the inspirations behind their masterworks, as well as giving insights into the development process itself. Games examined include Namco's pill-thrill Pac-Man, Shigeru Miyamoto's epoch-defining Mario 64, and Bell and Braben's mid-1980's space opera, Elite. Also featured is Tomb Raider, the UK's biggest selling game of all time, which turned Laura Croft from 500 triangles into a style icon, defined gaming's break into the mainstream at the end of the 1990s, and even won a BAFTA for its outstanding contribution to the interactive industry. <P>Illustrated with original concept sketches, work in progress CGI renders, and screenshots of the finished creations, Game Plan offers a chance to both savor its past and catch a glimpse of its stellar future. http://www.computergamesfunstore.com/game-plan-great-designs-that-changed-the-face-of-computer-gaming.html USB Double Dual Shock Joypad Game & Computer Controller - Silver & Black http://www.computergamesfunstore.com/usb-double-dual-shock-joypad-game-computer-controller-silver-black.html This USB double shock controller has a dual shock function that really let's you feel the action. Its ergonomically shaped design provides long lasting comfort and control during game play. It supports a USB interface with a USB cable attached to both controller's making it ideal for two players! http://www.computergamesfunstore.com/usb-double-dual-shock-joypad-game-computer-controller-silver-black.html Golf Resort Tycoon Computer Game http://www.computergamesfunstore.com/golf-resort-tycoon-computer-game.html DESIGN DIFFICULT PAR 3S, CHALLENGING PAR 5S AND WICKED PAR 4S. DESIGN YOUR OWN GOLF RESORT. BUILD WITH EXTRAVAGANCE FROM THE CADDY SHACK TO THE CLUBHOUSE, BUT WATCH THOSE DOLLARS. FOR PC COMPUTERS ONLY CHOCKING HAZARD - CONTAINS SMALL PARTS - NOT FOR CHILDREN UNDER 3 http://www.computergamesfunstore.com/golf-resort-tycoon-computer-game.html Roman Town: The Premiere Archaeology Computer Game http://www.computergamesfunstore.com/roman-town-the-premiere-archaeology-computer-game.html Roman Town: the premiere archaeology game!...an amazingly entertaining way to learn and a great way to spend quality time as a family. Bring History to life! Discover Roman Buildings, artifacts and priceless treasures. Immerse yourself in the ancient Roman world with 3D rendered graphics of authentic artifacts, Roman buildings and a realistic excavation site. Learn how to analyze valuable artifacts. Solve mysterious secrets about the lives of Roman kids! Unearth the town of Fossura destroyed in 79AD by the eruption of Mount Vesuvius.Roman Town gives you what books can't: a first hand, interactive look into Roman life. Walk through Roman buildings; bring artifacts to life in 3 dimensions; discover priceless treasures hidden in the dirt for centuries. Archaeology brings history to life in a way that entices kids to learn and discover. Roman Town is the first product to let you experience archaeology in a hands-on, interactive way. Roman Town takes archaeology out of the museum and brings it directly to you! Explore the 3D rendered town of Fossura, destroyed in 79 AD by the eruption of Mt. Vesuvius. Roman Town is a real archaeological dig, and you get to be the archaeologist! Find artifacts-pottery, bones, coins, paintings-and play games that bring them to life. Solve mysteries from the past and discover the details of daily life centuries ago.Roman Town is portable, easy to use, and educational. And the best part is, it's fun!Tillywig Toy Brain Child Award Winner; Winner National Parenting Publications NAPPA Honors; Winner of The National Parenting Center's 2010 Seal of Approval; Creative Child Magazine 2010 Game of The Year; Winner of Dr. Toy's Best Vacation Products 2010; Winner 2010 Life Buzz Parent to Parent Award(System requirements: Windows 2000/XP/Vista) http://www.computergamesfunstore.com/roman-town-the-premiere-archaeology-computer-game.html Hoyle Jewels Swap And Drop Windows Xp Compatible Cd Rom Computer Game http://www.computergamesfunstore.com/hoyle-jewels-swap-and-drop-windows-xp-compatible-cd-rom-computer-game.html SWAP AND DROP IT OFFERS 2 BRILLIANT ARCADE GAMES. REQUIRES WIT, STRATEGY AND QUICK REFLEXES TO SCORE. UNLIMITED LEVELS, 4 GAME MODES BONUS POWER-UPS AND MORE. FOR PC COMPUTERS ONLY CHOCKING HAZARD - CONTAINS SMALL PARTS - NOT FOR CHILDREN UNDER 3 http://www.computergamesfunstore.com/hoyle-jewels-swap-and-drop-windows-xp-compatible-cd-rom-computer-game.html Decision and Game Theory for Security: First International Conference, GameSec 2010, Berlin, Germany, November 22-23, 2010. Proceedings (Lecture Notes in Computer Science / Security and Cryptology) http://www.computergamesfunstore.com/decision-and-game-theory-for-security-first-international-conference-gamesec-2010-berlin-germany-november-22-23-2010.html This book constitutes the refereed proceedings of the First International Conference on Decision and Game Theory for Security, GameSec 2010, held in Berlin, Germany, in November 2010. The 12 revised full papers and 6 revised short papers presented were carefully reviewed and selected from numerous submissions and focus on analytical models based on game, information, communication, optimization, decision, and control theories that are applied to diverse security topics. The papers are organized in topical sections on security investments and planning, privacy and anonymity, adversarial and robust control, network security and botnets, authorization and authentication, as well as theory and algorithms for security. http://www.computergamesfunstore.com/decision-and-game-theory-for-security-first-international-conference-gamesec-2010-berlin-germany-november-22-23-2010.html Bulk Savings 69279 Computer Water Game- Case of 72 http://www.computergamesfunstore.com/bulk-savings-69279-computer-water-game-case-of-72.html Computer Water Game - Miniature Computer Shaped Game (Approximately 4 x 5 ) Simulates Big Kids Computer Game With This Little Fish & Swimmer Game. http://www.computergamesfunstore.com/bulk-savings-69279-computer-water-game-case-of-72.html Shelly's My First Computer Game, Goldilocks and the Three Bears http://www.computergamesfunstore.com/shelly-s-my-first-computer-game-goldilocks-and-the-three-bears.html Introduction to the Computer: As a perfect introduction for young children getting acquainted with technology, Shelly the Snail begins with a cheerful "Hello" and then explains the different parts of a computer: the monitor, keyboard, keys, mouse, computer and CD-ROM drive. Shelly next describes how to press the left mouse button, demonstrates the difference between a single click and double click, and shows how to place the CD-ROM in the drive. Interactive Storybook: Engaged by the storybook, children will have an opportunity to use the mouse and keyboard skills learned in the lesson to prompt fun animations and sounds on the pages of the interactive storybook. Word Typing: Begin to recognize letters and the placement of keys on the keyboard by typing words from Shelly's note pad. Better hurry before time's up! Dot to Dot: Use your new computer skills to reveal these dot-to-dot mysteries-Shelly will think you're amazing! Which One is Different? Show Shelly the Snail which ball is different. Look for missing stripes, different stars or new patterns! Memory Game: How's your memory? Help Shelly the Snail pack her suitcase by following the list she gives you-if you get mixed up, you can start again! Match Game: Can you remember which card has the butterfly or the ladybug? Jacks: Show off your skills by "bouncing" the ball and "picking up" the jacks with single clicks. But Shelly reminds you-don't let the ball fall before the jacks are done! http://www.computergamesfunstore.com/shelly-s-my-first-computer-game-goldilocks-and-the-three-bears.html John Von Neumann: The Scientific Genius Who Pioneered the Modern Computer, Game Theory, Nuclear Deterrence, and Much More http://www.computergamesfunstore.com/john-von-neumann-the-scientific-genius-who-pioneered-the-modern-computer-game-theory-nuclear-deterrence-and-much-more.html This volume is the reprinted edition of the first full-scale biography of the man widely regarded as the greatest scientist of the century after Einstein. <P>Born in Budapest in 1903, John von Neumann grew up in one of the most extraordinary of scientific communities. From his arrival in America in the mid-1930s--with bases in Boston, Princeton, Washington, and Los Alamos--von Neumann pioneered and participated in the major scientific and political dramas of the next three decades, leaving his mark on more fields of scientific endeavor than any other scientist. Von Neumann's work in areas such as game theory, mathematics, physics, and meteorology formed the building blocks for the most important discoveries of the century: the modern computer, game theory, the atom bomb, radar, and artificial intelligence, to name just a few. <P>From the laboratory to the highest levels of government, this definitive biography gives us a behind-the-scenes look at the politics and personalities involved in these world-changing discoveries. Written more than 30 years after von Neumann's untimely death at age 54, it was prepared with the cooperation of his family and includes information gained from interviewing countless sources across Europe and America. Norman Macrae paints a highly readable, humanizing portrait of a man whose legacy still influences and shapes modern science and knowledge. http://www.computergamesfunstore.com/john-von-neumann-the-scientific-genius-who-pioneered-the-modern-computer-game-theory-nuclear-deterrence-and-much-more.html Java Graphics Programming Library: Concepts to Source Code (with CD-ROM) (Advances in Computer Graphics and Game Development Series) http://www.computergamesfunstore.com/java-graphics-programming-library-concepts-to-source-code-with-cd-rom-advances-in-computer-graphics-and-game-development-series.html Java Graphics Programming Library is a comprehensive reference for the experienced Java developer, providing hundreds of pages of source code for fully functional Java graphics classes. This book/CD-ROM package saves valuable programming time by offering ready-to-use, customizable code for commonly used graphics, including a variety of polygons, polyhedra, ellipses, sine-based objects, cones, cylinders, and more. Each chapter contains a thematic selection of graphics and covers the necessary mathematics, programming concepts, and source code for each image. At the end of each chapter are thumbnails of the graphics in the chapter and additional graphics available on the companion CD-ROM. Both advanced and less experienced users will find an abundance of code they can use "as is," customize, or extend to suit a variety of programming needs. <P>KEY FEATURES <P>* Ready-to-use, customizable source code for hundreds of Java graphics classes saves hours of programming time <P>* Provides all the graphics you need, from polygons and polyhedra, to ellipses, cones, cylinders and more <P>* Presents necessary geometry and trigonometry in a clear, practical style <P>* Teaches color and shading techniques for creating striking 3D effects <P>* Clarifies mathematical concepts such as polynomial functions and recursion to create sophisticated spinning objects and fractal-like designs <P>* Indexed and organized for quick reference <P>* Companion CD-ROM contains color graphics, applets, complete source code for all examples covered in the book and more, and Java 2 SDK, Version 1.3.1 <P>On the CD! <P>*SOURCE CODE <P>* Complete .java, .class, and .html files for every graphic presented in the book, grouped by chapter <P>* Animated versions of most graphics in the book <P>* SUPPLEMENTARY GRAPHICS <P>* Complete .java, .class and .html files for hundreds of graphics not found in the book <P>* COLOR FIGURES <P>* Full color version of all the figures in the book, grouped by chapter <P>* SOFTWARE <P>* Suns Java 2 SDK, Standard Edition, version 1.3.1 <P>* Forte for Java, release 3.0, Community Edition Sun Microsystems, Inc. <P>General System Requirements. PC: 486 or higher; Windows 95 or later; 64 MB RAM; CD-ROM drive; Web browser; VGA monitor. http://www.computergamesfunstore.com/java-graphics-programming-library-concepts-to-source-code-with-cd-rom-advances-in-computer-graphics-and-game-development-series.html More than a Game: The Computer Game as Fictional Form http://www.computergamesfunstore.com/more-than-a-game-the-computer-game-as-fictional-form.html Taking its cue from practices of reading texts in literary and cultural studies, this book considers the computer game as a new and emerging mode of contemporary storytelling. In a carefully organized study, Barry Atkins discusses questions of narrative and realism in four of the most significant games of the last decade: <i>Tomb Raider, Half-Life, Close Combat </i>and <i>SimCity</i>. This is a work for both the student of contemporary culture and those game-players who are interested in how computer games tell their stories.<br> http://www.computergamesfunstore.com/more-than-a-game-the-computer-game-as-fictional-form.html THE DESIGN AND USE OF SIMULATION COMPUTER GAMES IN EDUCATION http://www.computergamesfunstore.com/the-design-and-use-of-simulation-computer-games-in-education.html A series of well argued but surprisingly entertaining articles go far to set the very foundations ofthe field of digital game based learning. This book is absolutely essential reading for anyone interested in games and learning and will be for years to come. James Paul Gee, Mary Lou Fulton Presidential Professor of Literacy Studies, Arizona State University Learning from serious games generates emotional discussions about the feasibility of games as effective learning devices. It is refreshing that the authors are committed to taking an empirical approach to the study of games and education - one of research and grounded theory, rather than advocacy. This volume in an important step in beginning to move beyond hype to a more firm foundation for the use of serious games. M. David Merrill, Instructional Effectiveness Consultant, Visiting Professor Florida State University This volume shows that serious inquiry into serious games is a real and valid pursuit. The book conveys that what we can gather about how people learn within computer-based games, and using games, contributes to how we go about designing new educational games, and using games in more formal learning environments. It offers a convergence of thoughts, perspectives, and ideals...that may not always agree, but lays all the cards on the table. It's very useful to get all these perspectives in one place. The authors further substantiate that research into this emerging area is one of promise and one that yields important results--providing impact across industry and academia. Clark Aldrich, Author of Simulations and the Future of Learning and Learning by Doing. http://www.computergamesfunstore.com/the-design-and-use-of-simulation-computer-games-in-education.html CHRISTIAN COMPUTER GAMES Interactive Parables http://www.computergamesfunstore.com/christian-computer-games-interactive-parables.html The Interactive Parables is a fun, 3-D game combining lessons from the Parables of Jesus. There are twenty four lessons from Jesus' Parables grouped together by theme. Complete each lesson to win a crown. A great Bible-based product for your family, church or home school. Students 10 and older will enjoy it. Younger students would enjoy it as well with parent partners. Within the game, you will fly, slide, jump, bounce, dodge, search, and solve puzzles in 20 game levels. Meanwhile, you are learning about the lesson based on Jesus' Parables. The Interactive Parables is a great tool to have fun and learn at the same time. With twenty four lessons, it fully covers every Parable told by Jesus Christ. It promotes understanding and retention while providing positive experiences for students.Ages 8 and Up http://www.computergamesfunstore.com/christian-computer-games-interactive-parables.html Jump Start Kindergarten Educational Computer Game http://www.computergamesfunstore.com/jump-start-kindergarten-educational-computer-game.html BUILDS ESSENTIAL KINDERGARTEN SKILLS AND GET A HEAD START ON 1ST GRADE WITH THE HELP OF FUN ANIMAL FRIENDS, MUSIC AND ANIMATION. MASTER KEY SKILLS IN MATH, READING, SCIENCE, SPELLING AND MORE. AGES 4-6. FOR PC COMPUTERS ONLY CHOCKING HAZARD - CONTAINS SMALL PARTS - NOT FOR CHILDREN UNDER 3 http://www.computergamesfunstore.com/jump-start-kindergarten-educational-computer-game.html Moonwalker: The Computer Game http://www.computergamesfunstore.com/moonwalker-the-computer-game.html Cassette,Cover and Plastic Case - Made in 1989 http://www.computergamesfunstore.com/moonwalker-the-computer-game.html computer game 45 rpm single http://www.computergamesfunstore.com/computer-game-45-rpm-single.html computer game 45 rpm single http://www.computergamesfunstore.com/computer-game-45-rpm-single.html Lot 2 CD Deer Hunter 2003 & Bird Hunter 2003 Vista XP Hunter Hunt Computer game PC http://www.computergamesfunstore.com/lot-2-cd-deer-hunter-2003-bird-hunter-2003-vista-xp-hunter-hunt-computer-game-pc.html Lot 2 CD Deer Hunter 2003 & Bird Hunter 2003 Vista XP Hunter Hunt Computer game PC http://www.computergamesfunstore.com/lot-2-cd-deer-hunter-2003-bird-hunter-2003-vista-xp-hunter-hunt-computer-game-pc.html Ultimate Chess Computer Software Game http://www.computergamesfunstore.com/ultimate-chess-computer-software-game.html CHOOSE THE BOARD, GAME PIECE SET AND BACKGROUND THEN SELECT FROM 8 DIFFICULTY LEVELS. IN-GAME SUGGESTIONS AND A COMPREHENSIVE MOVE HISTORY TO IMPROVE YOUR GAME. 3D GRAPHICS, BOARD ROTATION AND 2D OVERHEAD VIEWS HELPS YOUR PLAY. FOR PC COMPUTERS ONLY CHOCKING HAZARD - CONTAINS SMALL PARTS - NOT FOR CHILDREN UNDER 3 http://www.computergamesfunstore.com/ultimate-chess-computer-software-game.html Jeopardy Deluxe Educational Computer Software Game http://www.computergamesfunstore.com/jeopardy-deluxe-educational-computer-software-game.html PLAY ALONE OR CHALLENGE COMPUTERIZED CONTESTANTS FOR CONTROL OF THE BOARD. IF YOUR RESPONSES ARE CORRECT, YOU LEAD THE GAME. IF YOU ARE WRONG, YOU WILL NEED QUICK WITS TO JUMP BACK IN COMMAND. OVER 3000 CHALLENGING CLUES, 3 LEVELS OF DIFFICULTY. FOR PC COMPUTERS ONLY CHOCKING HAZARD - CONTAINS SMALL PARTS - NOT FOR CHILDREN UNDER 3 http://www.computergamesfunstore.com/jeopardy-deluxe-educational-computer-software-game.html Laptop Computer in the Veld, Northern Tuli Game Reserve, Botswana Giclee Poster Print by Roger De La Harpe, 32x24 http://www.computergamesfunstore.com/laptop-computer-in-the-veld-northern-tuli-game-reserve-botswana-giclee-poster-print-by-roger-de-la-harpe-32x24.html <P>Laptop Computer in the Veld, Northern Tuli Game Reserve, Botswana is a limited edition fine art giclee print, which uses a specialized printer to deliver a fine stream of ink onto archival paper. It results in museum-quality art of incredibly vivid color, depth and resolution that captures the essence of the artist's intent. You're sure to find that perfect piece to matches your style and buget from this collection of fine art prints. http://www.computergamesfunstore.com/laptop-computer-in-the-veld-northern-tuli-game-reserve-botswana-giclee-poster-print-by-roger-de-la-harpe-32x24.html CHRISTIAN COMPUTER GAMES Timothy and Titus http://www.computergamesfunstore.com/christian-computer-games-timothy-and-titus.html Timothy and Titus: Saints, Martyrs, Heroes The time of early Christianity was testing even to the most faithfulpersecution of Christians was particularly rife from the Pharisees and Sadducees to Nero, the Roman Emperor.Ages 10 and Up http://www.computergamesfunstore.com/christian-computer-games-timothy-and-titus.html Twilight Soccer Game Decorative Protector Skin Decal Sticker for 17 inch Notebook Laptop Computer http://www.computergamesfunstore.com/twilight-soccer-game-decorative-protector-skin-decal-sticker-for-17-inch-notebook-laptop-computer.html <p>This laptop skin can be easily trimmed to fit smaller dimensions if necessary. Please measure the length and width of your laptop (top flat surface before it curves down).<p><b>This skin fits most of the 15.6 to 17 inch laptop notebook with outer lid / cover top flat surface up to 15.4" x 10.5"</b><p>This skin is made out of premium grade vinyl that does not add any volume or weight to your laptop, keeping your laptop look original with a whole new look, and sets yourself apart from the rest of the world.<p>The skin features ultra-high resolution, brilliant full-color design that are processed with UV resistant inks on self-adhesive cast vinyl. It is coated with an extra layer of glossy protective film for the ultimate durability. Once applied, it covers up old ugly scratches, and like a thin membrane, it protects and buffers the device surface from occasional nicks and scratches. This skins is not a paper sticker, it leaves no harmful residue when removed and does not void your device warranty. <p>Follow the "Peel It and Stick it" installation guide and makeover your laptop today!!<p>Laptop is not included. http://www.computergamesfunstore.com/twilight-soccer-game-decorative-protector-skin-decal-sticker-for-17-inch-notebook-laptop-computer.html X-Games X GAMES 13 IPAD NETBOOKNOTEBOOK WHITE (Computer / Notebook Cases & Bags) http://www.computergamesfunstore.com/x-games-x-games-13-ipad-netbooknotebook-white-computer-notebook-cases-bags.html X GAMES 13 IPAD NETBOOKNOTEBOOK WHITE. <li>Fits 13" iPad, netbooks and notebooks<li>No need to remove iPad or Netbook from the sleeve to operate<li>Lightweight, soft and extremely durable neoprene<li>Protects and cushions notebook<li>Full access to all ports for easy recharging, USB use and data transferring<li>Optical and laser mouse compatible<li>10 5/8" W x 3/4" H x 13 7/8" D<li>White http://www.computergamesfunstore.com/x-games-x-games-13-ipad-netbooknotebook-white-computer-notebook-cases-bags.html Computer Game Ep http://www.computergamesfunstore.com/computer-game-ep.html Computer Game Ep http://www.computergamesfunstore.com/computer-game-ep.html Laptop Computer in the Veld, Northern Tuli Game Reserve, Botswana Stretched Canvas Poster Print by Roger De La Harpe, 16x12 http://www.computergamesfunstore.com/laptop-computer-in-the-veld-northern-tuli-game-reserve-botswana-stretched-canvas-poster-print-by-roger-de-la-harpe-16x12.html <P>Decorate your home or office with high quality wall dcor. Laptop Computer in the Veld, Northern Tuli Game Reserve, Botswana is that perfect piece that matches your style, interests, and budget. http://www.computergamesfunstore.com/laptop-computer-in-the-veld-northern-tuli-game-reserve-botswana-stretched-canvas-poster-print-by-roger-de-la-harpe-16x12.html CHRISTIAN COMPUTER GAMES Victory At Hebron http://www.computergamesfunstore.com/christian-computer-games-victory-at-hebron.html After a miraculous crossing of the Jordan river, the Israelite army defeated Ai, Jericho and the great army of the Amorites. Now Joshua and Caleb set their sites on Hebron, the City of the Beloved. Their spies that they had sent ahead to reconnoiter the area have not returned for several days and this has caused great concern. As a member of the Elite guard, you feel obligated to help these men and volunteer to enter the town on a solo mission to determine the fate of your missing comrades. Ages 8 and Up - 3 to 5 Players http://www.computergamesfunstore.com/christian-computer-games-victory-at-hebron.html New Fluent Entertainment Majestic Chess Powerful And Entertaining Personal Computer Chess Game http://www.computergamesfunstore.com/new-fluent-entertainment-majestic-chess-powerful-and-entertaining-personal-computer-chess-game.html Majestic Chess brings you the classic chess experience plus the exclusive Chess Adventure-an entirely new approach to enjoying your favorite strategy game! Majestic Chess has a powerful A.I. opponent that can be adjusted to any strength or style of play, stunning graphics and dazzling animations, along with the all-new Chess Adventure. Immerse yourself in a world of endless chess adventures. Challenge yourself for hours with multiple play modes. Compete against a variety of opponents to improve your game. Choose your competition, playing style, and favorite chess set-and start the clock! Or teach yourself to play with the unique and exciting Chess Adventure. http://www.computergamesfunstore.com/new-fluent-entertainment-majestic-chess-powerful-and-entertaining-personal-computer-chess-game.html Computer Games - The Ben Klock Unreleased Mixes http://www.computergamesfunstore.com/computer-games-the-ben-klock-unreleased-mixes.html Computer Games - The Ben Klock Unreleased Mixes http://www.computergamesfunstore.com/computer-games-the-ben-klock-unreleased-mixes.html Saddle Club: Willowbrook Stables (PC) (Computer Game) http://www.computergamesfunstore.com/saddle-club-willowbrook-stables-pc-computer-game.html The most exciting Saddle Club adventure yet might also be the most difficult--and this time you won't have the rest of the Saddle Club to help you. A friend of the Regnerys's has invited Stevie, Lisa, and Carole for a holiday at Willowbrook Stables on Coventry Island. But only one girl and her horse can go, so you'll have to choose which member of the Saddle Club you want to be. And once on the island you'll have to solve a baffling mystery to save Willowbrook Stables from the evil property developer trying to take over. The island is a complex and colorful world of sights and sounds. It is home to over 30 characters, most of whom have lived there all their lives. Even though the other Saddle Club members won't be with you, you can still keep in touch and tell them all about Willowbrook Stables and your adventures. Other horse-crazy kids on the island will help you in your quest to save the stables. The skills that Lisa, Carole, and Stevie learned at Pine Hollow will come in handy in your investigations, as horses are just as important on Coventry Island as they are in Willow Creek. Ride all over in search of golden horseshoe clues and collect important information from interesting characters. You can get additional clues and track your progress in your personal game diary. If you solve all the clues, you'll uncover secrets that have remained hidden on Coventry Island for decades. You will have to be careful, though, as others are trying to solve the mystery, too--people who will stop at nothing to do so. If someone beats you, Willowbrook Stables will be lost forever. http://www.computergamesfunstore.com/saddle-club-willowbrook-stables-pc-computer-game.html Jewel Quest Solitaire Windows Xp Compatible Cd Rom Computer Game http://www.computergamesfunstore.com/jewel-quest-solitaire-windows-xp-compatible-cd-rom-computer-game.html PLAY SOLITAIRE IN A NEW WAY USING JEWEL-THEMED CARDS AND DECKS. MATCH SUITS TO EARN PIECES FOR THE JEWEL BOARD AND TURN THE BOARDS SPACES TO GOLD. UNEARTH BURIED CARDS, AVOID CURSED JEWELS, AND SOLVE 114 CARD LAYOUTS THROUGH THE JUNGLES. FOR PC COMPUTERS ONLY CHOCKING HAZARD - CONTAINS SMALL PARTS - NOT FOR CHILDREN UNDER 3 http://www.computergamesfunstore.com/jewel-quest-solitaire-windows-xp-compatible-cd-rom-computer-game.html Saitek Ps34 X52 Pc Pro Flight Control System (Video Game Access / Computer Gaming) http://www.computergamesfunstore.com/saitek-ps34-x52-pc-pro-flight-control-system-video-game-access-computer-gaming.html SAITEK PS34 X52 PC PRO FLIGHT CONTROL SYSTEM. EXTENSIVE USE OF MIL-SPEC MATERIALS, CUSTOM CONTROLLABLE LIGHTING, PROGRAMMABLE MULTIFUNCTION LCD , http://www.computergamesfunstore.com/saitek-ps34-x52-pc-pro-flight-control-system-video-game-access-computer-gaming.html Twilight Soccer Game Decorative Protector Skin Decal Sticker for 8 - 10 inch Netbook Notebook Laptop Computer http://www.computergamesfunstore.com/twilight-soccer-game-decorative-protector-skin-decal-sticker-for-8-10-inch-netbook-notebook-laptop-computer.html <p>This laptop skin can be easily trimmed to fit smaller dimensions if necessary. Please measure the length and width of your laptop (top flat surface before it curves down).<p><b>This skin fits most of the 8 to 10 inch netbook laptop notebook with cover top flat surface up to 9.5" x 6.5"</b><p>It even fits most of the DVD player.<p>This skin is made out of premium grade vinyl that does not add any volume or weight to your laptop, keeping your laptop look original with a whole new look, and sets yourself apart from the rest of the world.<p>The skin features ultra-high resolution, brilliant full-color design that are processed with UV resistant inks on self-adhesive cast vinyl. It is coated with an extra layer of glossy protective film for the ultimate durability. Once applied, it covers up old ugly scratches, and like a thin membrane, it protects and buffers the device surface from occasional nicks and scratches. This skins is not a paper sticker, it leaves no harmful residue when removed and does not void your device warranty. <p>Follow the "Peel It and Stick it" installation guide and makeover your laptop today!!<p>Laptop is not included. http://www.computergamesfunstore.com/twilight-soccer-game-decorative-protector-skin-decal-sticker-for-8-10-inch-netbook-notebook-laptop-computer.html Boggle 5 Explosive Word Search Games Computer Cd Rom Games http://www.computergamesfunstore.com/boggle-5-explosive-word-search-games-computer-cd-rom-games.html IT TAKES JUST 3 MINUTES TO PLAY A QUICK AND EXCITING GAME OF BOGGLE. PLAY CLASSIC BOGGLE, SPACE BOGGLE, BATTLE BOGGLE, IN YOUR FACE BOGGLE AND 3D BREAKAWAY BOGGLE WINDOW 95 AND VISTA FOR PC COMPUTERS ONLY CHOCKING HAZARD - CONTAINS SMALL PARTS - NOT FOR CHILDREN UNDER 3 http://www.computergamesfunstore.com/boggle-5-explosive-word-search-games-computer-cd-rom-games.html Nancy Drew Computer Games: Curse of Blackmoor Manor, Secrets Can Kill, Secret of the Old Clock, the Final Scene http://www.computergamesfunstore.com/nancy-drew-computer-games-curse-of-blackmoor-manor-secrets-can-kill-secret-of-the-old-clock-the-final-scene.html Nancy Drew Computer Games: Curse of Blackmoor Manor, Secrets Can Kill, Secret of the Old Clock, the Final Scene http://www.computergamesfunstore.com/nancy-drew-computer-games-curse-of-blackmoor-manor-secrets-can-kill-secret-of-the-old-clock-the-final-scene.html 1983 Choplifter Serpentine Pipes Save New York Creative Software Commodore Computer Games 2-Page Print Ad (Memorabilia) (48073) http://www.computergamesfunstore.com/1983-choplifter-serpentine-pipes-save-new-york-creative-software-commodore-computer-games-2-page-print-ad-memorabilia-48073.html An original vintage magazine ad print from the year published. Print ads make unique gift items that can be framed as artwork. Shipped flat un-framed in plastic sleeve with backing board. http://www.computergamesfunstore.com/1983-choplifter-serpentine-pipes-save-new-york-creative-software-commodore-computer-games-2-page-print-ad-memorabilia-48073.html Computer water game (Case of 216pc) http://www.computergamesfunstore.com/computer-water-game-case-of-216pc.html Make the pool a better experience by playing with this computer water game http://www.computergamesfunstore.com/computer-water-game-case-of-216pc.html Care Bears Bedtime Bear w/ DVD & Bonus Computer Game http://www.computergamesfunstore.com/care-bears-bedtime-bear-w-dvd-bonus-computer-game.html Care Bears Bedtime Bear w/ DVD & Bonus Computer Game http://www.computergamesfunstore.com/care-bears-bedtime-bear-w-dvd-bonus-computer-game.html 365 Unplugged Family Fun Activities: A Year's Worth Of Ideas For Tv-Free, Video-Free, And Computer Game-Free Entertainment http://www.computergamesfunstore.com/365-unplugged-family-fun-activities-a-year-s-worth-of-ideas-for-tv-free-video-free-and-computer-game-free-entertainment.html A year's worth of unplugged activities to keep kids entertained and keep the family connected.<P> Recent studies show that too much time spent in front of the television can lead to attention deficit disorder in children. But most parents don't need science to tell them that there are better ways to entertain kids than to prop them in front of "electronic babysitters." Full of amazingly simple, easy-to-implement suggestions, <I>The Ultimate Book of Unplugged Family Activities</I> provides a year's worth of inspiring alternatives.<P> Here are ideas for entertaining kids while you cook or for turning sick days into indoor crafts days; ideas for distracting kids while waiting in a long line or for engaging them in games during a long car trip. With <I>The Ultimate Book of Unplugged Family Activities</I>, parents can turn spare time into share time, as well as too-much-time-on their hands into time well spent. Comprehensive and constantly creative, it is a book every household should have within reach. http://www.computergamesfunstore.com/365-unplugged-family-fun-activities-a-year-s-worth-of-ideas-for-tv-free-video-free-and-computer-game-free-entertainment.html New Bedtime Care Bear with Nightcap DVD Bonus and Computer Game http://www.computergamesfunstore.com/new-bedtime-care-bear-with-nightcap-dvd-bonus-and-computer-game.html Bedtime Care Bear with Night Cap and DVD Bonus and Computer Game http://www.computergamesfunstore.com/new-bedtime-care-bear-with-nightcap-dvd-bonus-and-computer-game.html Lego Races 2 Pc Cd Rom Computer Game http://www.computergamesfunstore.com/lego-races-2-pc-cd-rom-computer-game.html YOU BUILD THE CAR, SO GRIT YOUR TEETH AND GO! A GEAR CRUNCHING ADVENTURE. RACE THROUGH FIVE INCREDIBLE LEGO WORLDS. VISTA/XP/ME/08 COMPATIBLE FOR PC COMPUTERS ONLY CHOCKING HAZARD - CONTAINS SMALL PARTS - NOT FOR CHILDREN UNDER 3 http://www.computergamesfunstore.com/lego-races-2-pc-cd-rom-computer-game.html USB Double Dual Shock Joypad Game & Computer Controller - Green & Black http://www.computergamesfunstore.com/usb-double-dual-shock-joypad-game-computer-controller-green-black.html This USB double shock controller has a dual shock function that really let's you feel the action. Its ergonomically shaped design provides long lasting comfort and control during game play. It supports a USB interface with a USB cable attached to both controller's making it ideal for two players! http://www.computergamesfunstore.com/usb-double-dual-shock-joypad-game-computer-controller-green-black.html USB Double Dual Shock Joypad Game & Computer Controller - Purple & Black http://www.computergamesfunstore.com/usb-double-dual-shock-joypad-game-computer-controller-purple-black.html This USB double shock controller has a dual shock function that really let's you feel the action. Its ergonomically shaped design provides long lasting comfort and control during game play. It supports a USB interface with a USB cable attached to both controller's making it ideal for two players! http://www.computergamesfunstore.com/usb-double-dual-shock-joypad-game-computer-controller-purple-black.html CHRISTIAN COMPUTER GAMES Dance Praise 2 the ReMix http://www.computergamesfunstore.com/christian-computer-games-dance-praise-2-the-remix.html Turn Your Computer into a Dance Arcade with Top Christian Hits! Get ready for hours of family fun with music worth listening to! Simply plug in the interactive dance pad into the USB port of your computer and start movin' and groovin' to over 50 Christian songs from your favorite artists! Buy an additional Dance pad for duel dancing with your friends. Includes 1 Dance Pad.Ages 3 and Up http://www.computergamesfunstore.com/christian-computer-games-dance-praise-2-the-remix.html Trivial Pursuit: The Computer Game 1980's: 5.25 Disks http://www.computergamesfunstore.com/trivial-pursuit-the-computer-game-1980-s-5.html Trivial Pursuit: The Computer Game 1980's: 5.25 Disks http://www.computergamesfunstore.com/trivial-pursuit-the-computer-game-1980-s-5.html School Town Kindergarten Educational Computer Game http://www.computergamesfunstore.com/school-town-kindergarten-educational-computer-game.html FOR PC COMPUTERS ONLY CHOCKING HAZARD - CONTAINS SMALL PARTS - NOT FOR CHILDREN UNDER 3 http://www.computergamesfunstore.com/school-town-kindergarten-educational-computer-game.html PC Computer Laptop USB 2.0 Game Controller Pad Dual- Shock http://www.computergamesfunstore.com/pc-computer-laptop-usb-2.html PC Computer Laptop USB 2.0 Game Controller PadAdd a thrilling dimension to your PC games with dual vibration feedback motors. Experience every bone-rattling crash and blind-side hit. Feels great in your hands and gives you all the controls you need to dominate the competition.The Frisby game controller for PC, Computer, Laptops makes your games more realistic that you will feel every crash, hit, explosion, and more with its Dual Vibration Feedback motors. Works great for any normal NES or SNES emulation, and feels just like a PS2 game controller and comes with 1 year warranty. Most game controllers last for only couple months, thus our 1 year warranty shows high confident in Frisby game controllers. Soft-touch bottom and specially designed textured rubber grips allows you to get a solid grip. It's the ultimate precision instrument, whether you're going for the tackle, the kill, the gold, or the finish line. The comfortable grip keeps you at the top of your game for hours of play. Double Analog control : Feel the performance edge with double analog sticks and smooth, precise control with digital buttons and smooth 360-degree action. Dual joystick precision helps hit every target, every timeTurbo and Normal Mode : Switch from turbo mode to normal mode or from normal mode to Turbo with a click of a buttonPlug and Play : Compatible with all PC,and Laptop and any PC games operating with Windows 98/2000/ME/XP/VISTA. Simply plug and play, no driver requiredContents:PC Game Controler with USB CableRequirements:64 MB RAM* 20 MB of available hard disk space* PC with Pentium processor or compatible * PC with Pentium processor or compatibleUSB portWindows 98 ME 2000 XP VistaRelated Video http://www.computergamesfunstore.com/pc-computer-laptop-usb-2.html '91 7Up Spot Computer Game Virgin Mastertronic Print Ad http://www.computergamesfunstore.com/91-7up-spot-computer-game-virgin-mastertronic-print-ad.html An original vintage magazine ad print from the year published. Print ads make unique gift items that can be framed as artwork. Shipped flat un-framed in plastic sleeve with backing board. http://www.computergamesfunstore.com/91-7up-spot-computer-game-virgin-mastertronic-print-ad.html Mystery Case Files Ravenhearst Computer Software Game http://www.computergamesfunstore.com/mystery-case-files-ravenhearst-computer-software-game.html Mystery Case Files Ravenhearst Computer Software Game http://www.computergamesfunstore.com/mystery-case-files-ravenhearst-computer-software-game.html Pet Shop Hop Computer Software Game http://www.computergamesfunstore.com/pet-shop-hop-computer-software-game.html FOR PC COMPUTERS ONLY CHOCKING HAZARD - CONTAINS SMALL PARTS - NOT FOR CHILDREN UNDER 3 http://www.computergamesfunstore.com/pet-shop-hop-computer-software-game.html Sea Pirates Computer Game http://www.computergamesfunstore.com/sea-pirates-computer-game.html FOR PC COMPUTERS ONLY CHOCKING HAZARD - CONTAINS SMALL PARTS - NOT FOR CHILDREN UNDER 3 http://www.computergamesfunstore.com/sea-pirates-computer-game.html USB Double Dual Shock Joypad Game & Computer Controller - Red & Blue http://www.computergamesfunstore.com/usb-double-dual-shock-joypad-game-computer-controller-red-blue.html This USB double shock controller has a dual shock function that really let's you feel the action. Its ergonomically shaped design provides long lasting comfort and control during game play. It supports a USB interface with a USB cable attached to both controller's making it ideal for two players! http://www.computergamesfunstore.com/usb-double-dual-shock-joypad-game-computer-controller-red-blue.html Computer Game Maker Lite http://www.computergamesfunstore.com/computer-game-maker-lite.html Put YOUR Content Into Our Memory GameCustomize, Personalize, Individualize! Teachers, Speech Pathologists, Special Education Educators, ESL Instructors, Parents, Home-Schoolers, Tutors, EVEN KIDS CAN MAKE THEIR OWN COMPUTER MEMORY GAME! with this EASY do-it-yourself authoring software from Windmill Works. Now with VOICE capability! Our latest version, Computer Game Maker-Lite focuses on our most popular memory game "Sizzle Squares" which now let's the user add pictures quickly, text of YOUR choosing, and even VOICE to this fun, classic computer memory game. Player clicks in green square and finds match in yellowLearning JUST Happens while students are having FUN! http://www.computergamesfunstore.com/computer-game-maker-lite.html Mouse Hunt Computer Game http://www.computergamesfunstore.com/mouse-hunt-computer-game.html PROTECT YOU HOME AND YOUR CHEESE FROM THESE HORDES OF SNEAKY MICE. KNOCK THEM OVER WITH TENNIS BALLS AND WATER BALLOONS OR SLOW THEM DOWN WITH CAREFULLY PLACED GLUE. MULTIPLE LEVELS OF AMUSING ANTICS. WINDOWS XP AND VISTA. FOR PC COMPUTERS ONLY CHOCKING HAZARD - CONTAINS SMALL PARTS - NOT FOR CHILDREN UNDER 3 http://www.computergamesfunstore.com/mouse-hunt-computer-game.html Drakkhen Computer Video Game Atari ST 1989 http://www.computergamesfunstore.com/drakkhen-computer-video-game-atari-st-1989.html Drakkhen, brings togetherso many technical characteristics and special effects, hundreds of animations of monsters, and characters, hyper realistic fights, amazing costumes, weapons, movements, in 3D real time, classic spells of role play games, and other more surprising ones! http://www.computergamesfunstore.com/drakkhen-computer-video-game-atari-st-1989.html Laptop Computer in the Veld, Northern Tuli Game Reserve, Botswana Stretched Canvas Poster Print by Roger De La Harpe, 36x48 http://www.computergamesfunstore.com/laptop-computer-in-the-veld-northern-tuli-game-reserve-botswana-stretched-canvas-poster-print-by-roger-de-la-harpe-36x48.html <P>Decorate your home or office with high quality wall dcor. Laptop Computer in the Veld, Northern Tuli Game Reserve, Botswana is that perfect piece that matches your style, interests, and budget. http://www.computergamesfunstore.com/laptop-computer-in-the-veld-northern-tuli-game-reserve-botswana-stretched-canvas-poster-print-by-roger-de-la-harpe-36x48.html Computer Games the Unreleased Files Expansion Pack 0,4 http://www.computergamesfunstore.com/computer-games-the-unreleased-files-expansion-pack-0-4.html Computer Games the Unreleased Files Expansion Pack 0,4 http://www.computergamesfunstore.com/computer-games-the-unreleased-files-expansion-pack-0-4.html School Town Preschool Educational Computer Game http://www.computergamesfunstore.com/school-town-preschool-educational-computer-game.html FOR PC COMPUTERS ONLY CHOCKING HAZARD - CONTAINS SMALL PARTS - NOT FOR CHILDREN UNDER 3 http://www.computergamesfunstore.com/school-town-preschool-educational-computer-game.html Ultimate Ride Computer Game http://www.computergamesfunstore.com/ultimate-ride-computer-game.html DESIGN, TEST AND RIDE YOUR OWN COASTER THROUGH 3D MOUNTAIN, OUTER SPACE AND CAVERN ENVIRONMENTS. MASTER THE SECRETS OF WOODEN, STEEL, AND HANGING COASTERS. CUSTOMIZE YOUR COASTERS WITH FULLY ANIMATED 3D PROPS. THEN HANG ON AND RIDE YOUR COASTER. FOR PC COMPUTERS ONLY CHOCKING HAZARD - CONTAINS SMALL PARTS - NOT FOR CHILDREN UNDER 3 http://www.computergamesfunstore.com/ultimate-ride-computer-game.html Laptop Computer in the Veld, Northern Tuli Game Reserve, Botswana Photographic Poster Print by Roger De La Harpe, 36x48 http://www.computergamesfunstore.com/laptop-computer-in-the-veld-northern-tuli-game-reserve-botswana-photographic-poster-print-by-roger-de-la-harpe-36x48.html <P> Laptop Computer in the Veld, Northern Tuli Game Reserve, Botswana is digitally printed on archival photographic paper resulting in vivid, pure color and exceptional detail that is suitable for any museum or gallery display. Finding that perfect piece to match your interest and style is easy and within your budget! http://www.computergamesfunstore.com/laptop-computer-in-the-veld-northern-tuli-game-reserve-botswana-photographic-poster-print-by-roger-de-la-harpe-36x48.html GAME PLAYER'S - The Leading Magazine Of Video And Computer Entertainment , Vol. 2 #12 (December, 1990) http://www.computergamesfunstore.com/game-player-s-the-leading-magazine-of-video-and-computer-entertainment-vol.html GAME PLAYER'S - The Leading Magazine Of Video And Computer Entertainment , Vol. 2 #12 (December, 1990) http://www.computergamesfunstore.com/game-player-s-the-leading-magazine-of-video-and-computer-entertainment-vol.html Motion in Games: First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008, Revised Papers (Lecture Notes in Computer Science ... Vision, Pattern Recognition, and Graphics) http://www.computergamesfunstore.com/motion-in-games-first-international-workshop-mig-2008-utrecht-the-netherlands-june-14-17-2008-revised-papers-lecture-notes-in-computer-science.html <P>This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. </P> <P>The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.</P> http://www.computergamesfunstore.com/motion-in-games-first-international-workshop-mig-2008-utrecht-the-netherlands-june-14-17-2008-revised-papers-lecture-notes-in-computer-science.html CHRISTIAN COMPUTER GAMES Adventures in Odyssey and the Sword of the Spirit http://www.computergamesfunstore.com/christian-computer-games-adventures-in-odyssey-and-the-sword-of-the-spirit.html This adventure introduces a powerful new artifact, the Sword of the Spirit, which brings out the true nature in whoever possesses it. Play the role of Whit, Connie and Eugene and help them overcome mental, physical, and moral challenges as they race against the selfish art dealer Gustav, who covets the legendary Sword for himself. Discover the value of Christian virtues like kindness, peace, self-control, love, and more. Featuring the voice talent of Will Ryan, Katie Leigh and Paul Herlinger and the writing of John Fornoff Ages 8 and Up http://www.computergamesfunstore.com/christian-computer-games-adventures-in-odyssey-and-the-sword-of-the-spirit.html DESTROYER (COMPUTER GAME) http://www.computergamesfunstore.com/destroyer-computer-game.html DESTROYER (COMPUTER GAME) http://www.computergamesfunstore.com/destroyer-computer-game.html Piglets Big Computer Game http://www.computergamesfunstore.com/piglets-big-computer-game.html YOU ARE INVITED TO A VERY LARGE SOUP PARTY. RABBIT HAS TO MAKE THE VERY LARGE SOUP. PIGLET OFFERS TO HELP ALONG WITH YOU. SOLVE BRAIN-TEASING PUZZLES AND COLLECT ALL THE SOUP INGREDIENTS FROM OWL, EEYORE, TIGER AND POOH. AGES 4+ FOR PC COMPUTERS ONLY CHOCKING HAZARD - CONTAINS SMALL PARTS - NOT FOR CHILDREN UNDER 3 http://www.computergamesfunstore.com/piglets-big-computer-game.html Algorithmic Game Theory: Third International Symposium, SAGT 2010, Athens, Greece, October 18-20, 2010, Proceedings (Lecture Notes in Computer Science ... Applications, incl. Internet/Web, and HCI) http://www.computergamesfunstore.com/algorithmic-game-theory-third-international-symposium-sagt-2010-athens-greece-october-18-20-2010-proceedings-lecture-notes-in-computer-science-applications-incl.html This book constitutes the refereed proceedings of the Third International Symposium on Algorithmic Game Theory, SAGT 2010, held in Athens, Greece, in October 2010. The 28 revised full papers presented together with 2 invited lectures were carefully reviewed and selected from 61 submissions. The papers are intended to cover all important areas such as solution concepts, game classes, computation of equilibria and market equilibria, convergence and learning in games, complexity classes in game theory, algorithmic aspects of fixed-point theorems, mechanisms, incentives and coalitions, cost-sharing algorithms, computational problems in economics, finance, decision theory and pricing, computational social choice, auction algorithms, price of anarchy and its relatives, representations of games and their complexity, network formation on the internet, congestion, routing and network design and formation games, game-theoretic approaches to networking problems, and computational social choice. http://www.computergamesfunstore.com/algorithmic-game-theory-third-international-symposium-sagt-2010-athens-greece-october-18-20-2010-proceedings-lecture-notes-in-computer-science-applications-incl.html Lectures in Game Theory for Computer Scientists http://www.computergamesfunstore.com/lectures-in-game-theory-for-computer-scientists.html Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory. http://www.computergamesfunstore.com/lectures-in-game-theory-for-computer-scientists.html Expressive Processing: Digital Fictions, Computer Games, and Software Studies http://www.computergamesfunstore.com/expressive-processing-digital-fictions-computer-games-and-software-studies.html What matters in understanding digital media? Is looking at the external appearance and audience experience of software enoughor should we look further? In <i>Expressive Processing,</i> Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential.<br /> <br /> Wardrip-Fruin suggests that it is the authors and artists with knowledge of these processes who will use the expressive potential of computation to define the future of fiction and games. He also explores how computational processes themselves express meanings through distinctive designs, histories, and intellectual kinships that may not be visible to audiences.<br /> <br /> Wardrip-Fruin looks at "expressive processing" by examining specific works of digital media ranging from the simulated therapist <i>Eliza</i> and the first major story-generation system <i>Tale-Spin</i> to the complex city-planning game <i>SimCity.</i> Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.<br /> <br /> Most books on digital media focus on what the machines of digital media look like from the outside but ignore the computational machines that make digital media possible. With this book--the first to approach computational processes from the perspective of media, games, and fiction--Wardrip-Fruin examines both the outside and the inside of digital media's machines.<br /> <br /> <i>Software Studies series</i> http://www.computergamesfunstore.com/expressive-processing-digital-fictions-computer-games-and-software-studies.html Getting Unplugged: Take Control of Your Family's Television, Video Game, and Computer Habits http://www.computergamesfunstore.com/getting-unplugged-take-control-of-your-family-s-television-video-game-and-computer-habits.html TVs. VCRs. Computers. Video games. Are our children being hypnotized by the unblinking eye of the small screen whether television or computer? Most parents know and recent studies confirm that too much time spent watching television or playing computer games can be harmful for kids. Increased violence, poor social skills, behavioral problems, apathy, and declining test scores are all part of the problem. How do we protect our families? By getting unplugged. <p>Here's an easy-to-follow, 4-week program devised by the authors and implemented with smashing success that helps children and parents take charge of their electronic addictions. Start by taking the TV Quiz to determine how much is too much for your family. Learn how to replace hours of screen time with constructive, challenging, and, above all, fun activities everyone will enjoy. From preschoolers to teens to adults, the whole family benefits when you gain control of your television and computer habits. http://www.computergamesfunstore.com/getting-unplugged-take-control-of-your-family-s-television-video-game-and-computer-habits.html 3D Game Engine Design, Second Edition: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology) http://www.computergamesfunstore.com/3d-game-engine-design-second-edition-a-practical-approach-to-real-time-computer-graphics-the-morgan-kaufmann-series-in-interactive-3d-technology.html <b>A major revision of the international bestseller on game programming!</b><br><br>Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled <br>through techniques such as shader programming, which requires an entirely new thought process of a <br>programmer. 3D Game Engine Design, Second Edition shows step-by-step how to make a shader-based graphics engine and how to tame the new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics - all challenging subjects for developers. <br><br>* Revision of the classic work on game engines - the core of any game.<br>* Includes Wild Magic, a commercial quality game engine in source code that illustrates how to build a <br>real-time rendering system from the lowest-level details all the way to a working game.<br>* Fully revised and updated in 4 colors, including major new content on shader programming, physics, <br>and memory management for the next generation game consoles and portables. http://www.computergamesfunstore.com/3d-game-engine-design-second-edition-a-practical-approach-to-real-time-computer-graphics-the-morgan-kaufmann-series-in-interactive-3d-technology.html New Adrenalrush Games Hollywood Empire Battle 7 Other Computer Controlled Studios http://www.computergamesfunstore.com/new-adrenalrush-games-hollywood-empire-battle-7-other-computer-controlled-studios.html Take control of Hollywood as you have just been named the head of a brand-new movie studio. You're in charge of the budget, scriptwriters, directors and stars. You also have to fix screenplays, handle problems on the set, arrange publicity and do test screenings. Can you handle building your empire? http://www.computergamesfunstore.com/new-adrenalrush-games-hollywood-empire-battle-7-other-computer-controlled-studios.html School Town 5th Grade Educational Computer Game http://www.computergamesfunstore.com/school-town-5th-grade-educational-computer-game.html FOR PC COMPUTERS ONLY CHOCKING HAZARD - CONTAINS SMALL PARTS - NOT FOR CHILDREN UNDER 3 http://www.computergamesfunstore.com/school-town-5th-grade-educational-computer-game.html Lego Soccer Mania Pc Cd Rom Computer Game http://www.computergamesfunstore.com/lego-soccer-mania-pc-cd-rom-computer-game.html FAST PACED SOCCER ACTION FROM MEDIEVAL CASTLES TO THE DEPTHS OF SPACE AND TONS OF FANTASTIC LEGO SETTINGS. VISTA/XP/ME/98 COMPATIBLE FOR PC COMPUTERS ONLY CHOCKING HAZARD - CONTAINS SMALL PARTS - NOT FOR CHILDREN UNDER 3 http://www.computergamesfunstore.com/lego-soccer-mania-pc-cd-rom-computer-game.html Computer Games the Unreleased Files Expansion Pack 0,3 http://www.computergamesfunstore.com/computer-games-the-unreleased-files-expansion-pack-0-3.html Computer Games the Unreleased Files Expansion Pack 0,3 http://www.computergamesfunstore.com/computer-games-the-unreleased-files-expansion-pack-0-3.html Mahjongg Mania Computer Game http://www.computergamesfunstore.com/mahjongg-mania-computer-game.html CHOOSE FROM OVER 150 DIFFERENT LAYOUTS OR YOUR OWN IN 4 DIFFERENT GAME MODES QUEST SINGLE LAYOUT CUSTOM LAYOUT OR TIME ATTACK FOR PC COMPUTERS ONLY CHOCKING HAZARD - CONTAINS SMALL PARTS - NOT FOR CHILDREN UNDER 3 http://www.computergamesfunstore.com/mahjongg-mania-computer-game.html Evaluating User Experience in Games: Concepts and Methods (Human-Computer Interaction Series) http://www.computergamesfunstore.com/evaluating-user-experience-in-games-concepts-and-methods-human-computer-interaction-series.html <P>User Experience has become a major research area in human-computer interaction. The area of game design and development has been focusing on user experience evaluation for the last 20 years, although a clear definition of user experience is still to be established. </P> <P>The contributors to this volume explore concepts that enhance the overall user experience in games such as fun, playability, flow, immersion and many others. Presenting an overview of current practice from academia and industry in game development, the book shows a variety of methods that can be used to evaluate user experience in games, not only during game-play but also before and after the game play. </P> <P>Evaluating User Experiences in Games:</P> <UL> <P> <LI>Presents a broad range of user experience evaluation methods and concepts;</LI> <P></P> <P> <LI>Provides insights on when to apply the various user experience evaluation methods in the development cycle and shows how methods can be also applied to a more general HCI context; </LI> <P></P> <P> <LI>Includes new research on evaluating user experience during game play and after; and social play;</LI> <P></P> <P> <LI>Describes new evaluation methods;</LI> <P></P> <P> <LI>Details methods that are also applicable for exertion games or tabletop games.</LI> <P></P></UL> <P></P> <P>This comprehensive book will be welcomed by researchers and practitioners in the field.</P> http://www.computergamesfunstore.com/evaluating-user-experience-in-games-concepts-and-methods-human-computer-interaction-series.html Mac/PC computer/Smartphone Game Verse Vessel Genesis: Mission of Genesis- An Educational Bible Game Based on the Old Testament- Beraishis/Genesis http://www.computergamesfunstore.com/mac-pc-computer-smartphone-game-verse-vessel-genesis-mission-of-genesis-an-educational-bible-game-based-on-the-old-testament-beraishis-genesis.html Educational computer game for kids based on the Bible Old Testament Genesis. http://www.computergamesfunstore.com/mac-pc-computer-smartphone-game-verse-vessel-genesis-mission-of-genesis-an-educational-bible-game-based-on-the-old-testament-beraishis-genesis.html New Jowood Productions The Sting Offers The Largest Virtual 3D City Ever Seen In A Computer Game http://www.computergamesfunstore.com/new-jowood-productions-the-sting-offers-the-largest-virtual-3d-city-ever-seen-in-a-computer-game.html Dive into the world of crime and gangsters. Plan and organize a burglary, take everything into consideration and most of all don't get caught!? Stay true to your own code of conduct - do not use any violence and do not rob any innocent by-passers. Start off as an apprentice burglar whose objective is to become the best-known criminal in town. Petty crime will not give you a place of honor among thieves, so you have to undertake the most spectacular and stylish robbery ever, "The Sting! http://www.computergamesfunstore.com/new-jowood-productions-the-sting-offers-the-largest-virtual-3d-city-ever-seen-in-a-computer-game.html Laptop Computer in the Veld, Northern Tuli Game Reserve, Botswana Premium Photographic Poster Print by Roger De La Harpe, 56x42 http://www.computergamesfunstore.com/laptop-computer-in-the-veld-northern-tuli-game-reserve-botswana-premium-photographic-poster-print-by-roger-de-la-harpe-56x42.html <P> Laptop Computer in the Veld, Northern Tuli Game Reserve, Botswana is digitally printed on archival photographic paper resulting in vivid, pure color and exceptional detail that is suitable for any museum or gallery display. Finding that perfect piece to match your interest and style is easy and within your budget! http://www.computergamesfunstore.com/laptop-computer-in-the-veld-northern-tuli-game-reserve-botswana-premium-photographic-poster-print-by-roger-de-la-harpe-56x42.html New Graceworks Interactive Christian Founders Non-Violent 3D Computer Game Fun Excitement Popular http://www.computergamesfunstore.com/new-graceworks-interactive-christian-founders-non-violent-3d-computer-game-fun-excitement-popular.html Exceptional customer service and unparalleled product expertise. http://www.computergamesfunstore.com/new-graceworks-interactive-christian-founders-non-violent-3d-computer-game-fun-excitement-popular.html Xdm Computer Xg-pac006 X Games Optical Cable Mouse&padaccs Red http://www.computergamesfunstore.com/xdm-computer-xg-pac006-x-games-optical-cable-mouse-padaccs-red.html Xdm Computer Xg-pac006 X Games Optical Cable Mouse&padaccs Red http://www.computergamesfunstore.com/xdm-computer-xg-pac006-x-games-optical-cable-mouse-padaccs-red.html Windows Game Programming For Dummies (For Dummies (Computer/Tech)) http://www.computergamesfunstore.com/windows-game-programming-for-dummies-for-dummies-computer-tech.html Get the scoop on DirectDraw, DirectInput physics modeling, and more!<br> The one book you need to begin building your own games<br> Game programming is a challenge - even if you're a veteran C/C++ programmer. This friendly guide by a legendary game developer delivers just what you need to get started on 2D games. Now revised to cover the latest DirectX and Windows releases, it shows you step by step how to tackle everything from graphics and sound to input and installation - even games marketing!<br> All this on the bonus CD-ROM<br> * Microsoft DirectX application programming interface SDK v. 8.1<br> * Paint Shop Pro evaluation version<br> * Examples, games, and source code from the book<br> * Plus bonus chapters<br> System Requirements: PC running Windows 9x/2000/Me/XP, Windows NT 4 or later; 64MB of RAM, 128MB recommended. See the About the CD Appendix for details and complete system requirements. http://www.computergamesfunstore.com/windows-game-programming-for-dummies-for-dummies-computer-tech.html Powering Up: Are Computer Games Changing Our Lives (Science Museum TechKnow Series) http://www.computergamesfunstore.com/powering-up-are-computer-games-changing-our-lives-science-museum-techknow-series.html When it comes to computer games, the numbers are astounding: the world's top professional gamer has won over half a million dollars shooting virtual monsters on-screen; online games claim literally millions of subscribers; while worldwide spending on computer gaming will top 24 billion by 2011. From techno-toddlers to silver surfers, everyone's playing games on their PCs, Wiis, Xboxes and phones. How are we responding to this onslaught of brain-training, entertaining, potentially addicting, time-consuming, myth-spawning games? <p> In Powering Up, Rebecca Mileham looks at the facts behind the headlines to see what effect this epidemic of game-playing is really having on us and the society we live in. Is it making us obese, anti-social, violent and addicted or just giving us different ways of getting cleverer, fitter and more skilled? She examines the evidence, from experts and gamers alike, and asks some controversial and thought-provoking questions: <ul> <li>Are car-driving games turning us into boy racers? <li>Could becoming a virtual bully help children solve classroom disputes? <li>Should you feel remorse for killing pixel people? <li>Does it matter if you cheat in a single-player game? <li>Can games get ex-prisoners back to work? </ul> <p> If you're part of the gaming revolution yourself, or are just curious to know what's fact and what's fiction in the media coverage of this topic, then this is the book for you. <p> About the author <p> Rebecca Mileham has written for the Sunday Times, She magazine, and for museums all over the UK. In ten years at the Science Museum, London, she developed exhibitions on topics as diverse as Charles Babbage's Difference Engines, robotic submarines, face transplants and the male pill. <p> http://www.rebecca.mileham.net/<br> http://www.computergamesfunstore.com/powering-up-are-computer-games-changing-our-lives-science-museum-techknow-series.html Defcon Strategic Nuclear War Windows Xp Compatible Cd Rom Computer Game http://www.computergamesfunstore.com/defcon-strategic-nuclear-war-windows-xp-compatible-cd-rom-computer-game.html COMPETE AS 1 OF 6 SUPERPOWERS AND CAUSE MASS DESTRUCTION ON A GLOBAL SCALE IN THIS INTENSE REAL TIME STRATEGY GAME. USE YOUR WITS IN LAUNCHING NUCLEAR ATTACKS ON RIVAL TERRITORIES, WHILE PROTECTING YOUR BORDERS FROM ENEMY COUNTER ATTACKS. FOR PC COMPUTERS ONLY CHOCKING HAZARD - CONTAINS SMALL PARTS - NOT FOR CHILDREN UNDER 3 http://www.computergamesfunstore.com/defcon-strategic-nuclear-war-windows-xp-compatible-cd-rom-computer-game.html Marine Sharp Shooter Windows Xp Compatible Cd Rom Computer Game http://www.computergamesfunstore.com/marine-sharp-shooter-windows-xp-compatible-cd-rom-computer-game.html FOR PC COMPUTERS ONLY CHOCKING HAZARD - CONTAINS SMALL PARTS - NOT FOR CHILDREN UNDER 3 http://www.computergamesfunstore.com/marine-sharp-shooter-windows-xp-compatible-cd-rom-computer-game.html Ghostly Desires (PC / Mac) (Computer Game) http://www.computergamesfunstore.com/ghostly-desires-pc-mac-computer-game.html Ghostly Desires is an adult game with a lot of strong sexual scenes. The story begins in an old mansion which is spooked by 7 beautiful women. This mansion was previously burned with the owner and her 6 maids inside. Each one died with her 1 uncompleted desire. The main theme of the game is to explore the mansion and complete the women's unfinished desire. And for the reward the women show off their entire body in full FMV sequence.This game consists of very easy puzzles and the game plays in 1 person view. http://www.computergamesfunstore.com/ghostly-desires-pc-mac-computer-game.html USB Double Dual Shock Joypad Game & Computer Controller - Red http://www.computergamesfunstore.com/usb-double-dual-shock-joypad-game-computer-controller-red.html This USB double shock controller has a dual shock function that really let's you feel the action. Its ergonomically shaped design provides long lasting comfort and control during game play. It supports a USB interface with a USB cable attached to both controller's making it ideal for two players! http://www.computergamesfunstore.com/usb-double-dual-shock-joypad-game-computer-controller-red.html Super Simon, 1979 Vintage computer controlled Memory Game http://www.computergamesfunstore.com/super-simon-1979-vintage-computer-controlled-memory-game.html Super Simon, 1979 Vintage computer controlled Memory Game http://www.computergamesfunstore.com/super-simon-1979-vintage-computer-controlled-memory-game.html Big Rig Racing Windows Xp Compatible Cd Rom Computer Game http://www.computergamesfunstore.com/big-rig-racing-windows-xp-compatible-cd-rom-computer-game.html GET BEHIND THE WELL OF A 1000 HORSEPOWER, 10,000 POUND RIG AND SHOW US WHAT YOU GOT. BIG RIG RACING PUTS YOU IN THE DRIVER'S SEAT, BUT CAN YOU HANDLE 5 TONS AT OVER 90 MPH IN THE WET? RACE AROUND IN ONE OF 8 OF THE FIERCEST BIG RIGS AT HIGH SPEEDS. FOR PC COMPUTERS ONLY CHOCKING HAZARD - CONTAINS SMALL PARTS - NOT FOR CHILDREN UNDER 3 http://www.computergamesfunstore.com/big-rig-racing-windows-xp-compatible-cd-rom-computer-game.html Warrantech COMPUTER GAME/SOFTWARE1YR DOP UNDER 50 1YR DOP UNDER 50 (Extended Service Plans / Game Software) http://www.computergamesfunstore.com/warrantech-computer-game-software1yr-dop-under-50-1yr-dop-under-50-extended-service-plans-game-software.html COMPUTER GAME/SOFTWARE1YR DOP UNDER 50 1YR DOP UNDER 50. <li>Under $50.00<li>Service location: carry-in<li>Must be purchased at the same time and on the same sales receipt as the covered software product http://www.computergamesfunstore.com/warrantech-computer-game-software1yr-dop-under-50-1yr-dop-under-50-extended-service-plans-game-software.html